198BREW: The Age of Orpheus by DWaM
Sci-fi, mystery, experimental, world-building • An hour and a half • Parser-based • Web-based
“198BREW” immediately draws some sort of science-based vibe, like a manufacturing code. Based on the cover art it seems like it involves a robot. The “198” refers to the year, which is sometime in the 1980s (“198X” as the blurb states). Orpheus was a Greek bard who I only know of because of Hadestown. So the “age of Orpheus” may suggest Ancient Greece, or it may just be a time when some other person named Orpheus existed. That would probably be the future. Orpheus is probably the protagonist. That would mean that Orpheus is the robot on the cover, possibly with the manufacturing code “198BREW”. Except the story is set in 198X, so maybe it’s an alternate reality future where technology is/was leaps and bounds ahead of our time, like in Back To the Future.
The “sci-fi” part is fairly obvious, since there’s clearly a robot on the cover. It is, again, interesting that the story is set in the “past”. Maybe it’s an alternate reality period piece of 1980s stuff plus science fiction stuff. I don’t know.
The game is also a mystery, where you apparently need to find coffee by exploring the world around you. That’s where the “world-building” part comes in. Maybe you’re a sheltered robot who really needs coffee, and so you venture out into the concrete jungle outside. Why do you need coffee? It’s unclear. Actually, the game is called 198BREW so maybe Orpheus is a coffee-making robot whose sole goal is to make coffee. Kind of like the paper clip problem of a robot who makes paper clips as efficiently as possible. But you’re Orpheus the coffee bot and you really need coffee.
The game is parser-based and also web-based, although you can download it for your own interpreter. The “experimental” and “web-based” parts, though, make me wonder whether the game does anything interesting with, say, Vorple. The tags do not say what platform was used, but since the Play Online button links to the interpreter that bundles with Inform, I’m guessing it was that. There could be fancy graphics, which would be cool for a world-building-heavy game, but it seems unlikely. The “experimental” part could just be in the gameplay, or it could mean something else entirely.
The tags list the game as an hour and a half, yet the walkthrough (which I’m not afraid of looking at since there’s a very low possibility I actually play these games) is brief, while noting that the walkthrough does not contain secrets, bad endings, etc. This situation reminds me of an open-world game, where the main story is short compared to what the entire game offers, and the majority of the playtime is spent wandering the world and doing side quests (and fetch quests but we don’t talk about those). It would be great if there’s something like that in this game, and parsers naturally lend themselves well to wandering. But a big map can also be off-putting (I’ve started and quit Counterfeit Monkey more than once because the map was so large).
TLDR: Ancient Greek coffee-making robot in the future-past can’t make coffee so they explore the world for three times as long as the main questline while also maybe doing fancy graphics things