Forsaken Denizen by C.E.J. Pacian
@Pacian
THIS GAME CONTAINS SCENES OF IMPLICIT VIOLENCE AND GORE.
(A text-only survival horror.)
Longer than two hours • Parser-based • Z-code
Forsaken denizen. A renounced inhabitant. Merriam-Webster states that a “denizen” could refer to “a person admitted residence in a foreign country, especially an alien admitted to rights of citizenship”. So maybe the PC was once a “denizen” but, according to the powers-that-be, lost the right or the privilege to be one.
Uniquely, I’m considering pretty much the entire blurb to be “notes”. “Implicit violence” is a term I haven’t heard used before, but I’m guessing, in contrast to “explicit violence”, there is violence that is implied to have happened offstage/offscreen/offtext(?) but not actually shown. The “gore” part may be implicit, or it may be explicit, but either way it is most likely directly related to whatever implicit violence occurs.
The game is a survival horror, so maybe the titular forsaken denizen is on the run in the concrete jungle, fending for themself as they try to regain footing. But something must have happened for the denizen to become forsaken in the first place. Perhaps there was something that they did, something involving that gore and implicit violence in the content warnings. So are they at fault, or is the system?
P.S. While typing this up, the descender from the y in “by” poked through the preview. I kept thinking it was a speck on my laptop screen and repeatedly tried to wipe/scrape it away, to no avail.
TLDR: someone does something bad and runs away to somewhere. Also screw that little black speck