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TADS3 animated graphics for HTML TADS
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28
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439
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March 8, 2026
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New authoring tool for audio-first IF (AudioGames) - WIP
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5
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183
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March 8, 2026
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Experimenting with a format and editor for interactive fiction (iepub)
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16
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292
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March 8, 2026
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Squiffy 6.0 Beta
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5
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229
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March 6, 2026
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A hobby project of absurd scale: building an IF schema language with AI as the workforce
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77
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1151
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March 4, 2026
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Scenery in multiple locations
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12
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209
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March 4, 2026
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Persistent save file with online play compiled with Emscripten
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11
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236
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February 28, 2026
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Statusline options
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31
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332
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February 28, 2026
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Instruct: A Python port of Instructor
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0
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83
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February 28, 2026
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ChronicleHub: a QBN engine like StoryNexus
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142
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2597
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February 27, 2026
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Making multi-part games on small systems
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14
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180
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February 26, 2026
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TADS 3 Documentation
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24
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224
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February 24, 2026
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OpenClaw and IF
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7
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433
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February 24, 2026
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How do you automatically benchmark a development system?
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4
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112
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February 20, 2026
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Å-machine Testing
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5
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200
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February 19, 2026
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Sharpee + Screen Readers
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1
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94
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February 19, 2026
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Catching memory errors on the Z-machine
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6
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125
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February 18, 2026
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Is there any reason to pick Z Machine Version 4 over 5?
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15
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258
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February 18, 2026
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MS DOS Qbasic programs for screenreaders?
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11
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262
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February 12, 2026
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Vezza, a new Z-Machine for CP/M
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80
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4524
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February 12, 2026
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Running a Linux VM on a Mac?
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8
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281
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February 11, 2026
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A detailed specification of ScottAdams story files
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37
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1068
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February 9, 2026
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Things people want to know about your new system
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11
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732
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February 8, 2026
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Fabularium issues - where to report?
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2
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90
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February 7, 2026
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Is there any sort of standard debug info format for z-machine games?
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12
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138
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February 7, 2026
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Parchment Site Generator creates broken partial files
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1
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80
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February 5, 2026
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How do I search for bytes with @scan_table?
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3
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70
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February 4, 2026
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Windows ZVM/Lectrote
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15
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115
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February 4, 2026
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GoDungeon - a web engine to create and read digital interactive story with incorporate dice rolls and inventory
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20
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454
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February 4, 2026
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Writing a proper parser doesn't have to be difficult
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16
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237
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February 3, 2026
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