UnZ - Unpack Z-machine file format information
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17
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798
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July 10, 2025
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Long vs Short in 1OP and 2OP
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2
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70
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June 28, 2025
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Illegal use of parameters in opcode get_wind_prop (Zork0_242)
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15
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164
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June 27, 2025
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Small notes on Arthur behavior for interpreters
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14
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248
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April 4, 2025
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Tabs as output in non-Z6 games
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8
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138
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March 29, 2025
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Updating the Z-Machine Standard Documents
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347
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8196
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March 9, 2025
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Infocom's own Unix z-code terp running
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6
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228
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February 25, 2025
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Status Line v3.0 released
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1
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112
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February 16, 2025
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Status of Glk Z-Machine interpreters
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10
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160
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January 26, 2025
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Need clarification on dictionary separators vs punctuation
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7
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99
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January 19, 2025
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How widely supported are multiple styles on Z-machine?
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10
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121
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January 17, 2025
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Do all Z-code interpreters truncate lines in upper window?
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5
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108
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January 16, 2025
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Terp testing game suggestions
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8
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128
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January 16, 2025
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Unused Z-machine opcodes
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4
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90
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January 15, 2025
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Understanding Static vs Dynamic Memory
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7
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140
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January 9, 2025
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Questions Implementing the Z-Machine
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5
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148
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January 8, 2025
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ZAbbrev 0.11 (previously ZAbbrevMaker) released
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23
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641
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December 28, 2024
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Game with defined unicode translation table?
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9
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133
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December 19, 2024
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Squashed globals in Z-code
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9
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139
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December 16, 2024
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_read with no parse buffer passed?
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6
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75
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December 8, 2024
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Photograph V6 (a very-post-comp pre-release testing request)
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13
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217
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December 6, 2024
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Dumping the main dictionary for zmachine
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4
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90
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October 1, 2024
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Erase_line op code used in v4-5 games?
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7
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114
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September 4, 2024
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Benchmarking Z-code
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15
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115
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September 1, 2024
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What's the minimum screen width for a Z-machine interpreter?
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12
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172
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July 21, 2024
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Vezza z-machine ported/enhanced for Agon Light family
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0
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66
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July 20, 2024
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Parchmap - automatic mapping, navigation, autocomplete, notes and more
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45
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3152
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July 9, 2024
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Approaches to sound in The Lurking Horror
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29
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396
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June 25, 2024
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The Puny BuildTools 2.0 are out! (Z-machine project management CLI)
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30
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2030
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April 17, 2024
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Limitations with creating new files
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19
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387
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February 19, 2024
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