Small notes on Arthur behavior for interpreters
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14
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201
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April 4, 2025
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Tabs as output in non-Z6 games
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8
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102
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March 29, 2025
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Updating the Z-Machine Standard Documents
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347
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7730
|
March 9, 2025
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Infocom's own Unix z-code terp running
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6
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196
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February 25, 2025
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Status Line v3.0 released
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1
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100
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February 16, 2025
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Status of Glk Z-Machine interpreters
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10
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133
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January 26, 2025
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Need clarification on dictionary separators vs punctuation
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7
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78
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January 19, 2025
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How widely supported are multiple styles on Z-machine?
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10
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93
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January 17, 2025
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Do all Z-code interpreters truncate lines in upper window?
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5
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94
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January 16, 2025
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Terp testing game suggestions
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8
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110
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January 16, 2025
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Unused Z-machine opcodes
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4
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74
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January 15, 2025
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Understanding Static vs Dynamic Memory
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7
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112
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January 9, 2025
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Questions Implementing the Z-Machine
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5
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110
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January 8, 2025
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ZAbbrev 0.11 (previously ZAbbrevMaker) released
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23
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591
|
December 28, 2024
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UnZ - Unpack Z-machine file format information
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6
|
454
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December 27, 2024
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Game with defined unicode translation table?
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9
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100
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December 19, 2024
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Squashed globals in Z-code
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9
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113
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December 16, 2024
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_read with no parse buffer passed?
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6
|
60
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December 8, 2024
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Photograph V6 (a very-post-comp pre-release testing request)
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13
|
200
|
December 6, 2024
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Dumping the main dictionary for zmachine
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4
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76
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October 1, 2024
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Erase_line op code used in v4-5 games?
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|
7
|
103
|
September 4, 2024
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Benchmarking Z-code
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15
|
100
|
September 1, 2024
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What's the minimum screen width for a Z-machine interpreter?
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|
12
|
144
|
July 21, 2024
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Vezza z-machine ported/enhanced for Agon Light family
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0
|
63
|
July 20, 2024
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Parchmap - automatic mapping, navigation, autocomplete, notes and more
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|
45
|
3082
|
July 9, 2024
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Approaches to sound in The Lurking Horror
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|
29
|
339
|
June 25, 2024
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The Puny BuildTools 2.0 are out! (Z-machine project management CLI)
|
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30
|
1974
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April 17, 2024
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Limitations with creating new files
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|
19
|
358
|
February 19, 2024
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Infocom Z-code interpreters
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|
35
|
1748
|
February 9, 2024
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Interpreter IDs?
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|
8
|
468
|
January 26, 2024
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