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About the General Design Discussions category
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0
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2376
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August 10, 2006
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Accessibility and Usability: notes for authors
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71
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36528
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December 24, 2022
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Peoples' use of AI in development
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72
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1197
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July 22, 2026
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UI in General and Playability on Mobile Devices
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37
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522
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July 18, 2026
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IF Study Course #3 - Straightjackets for Comedy
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2
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167
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July 16, 2026
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holdalls, inventory manglement and suspension of belief.
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30
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356
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July 14, 2026
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Anyone doing IF on Arduino or microprocessor stuff?
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11
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201
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July 13, 2026
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Formal(-ish) Models For NPC Decision-Making and Persuasion
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9
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172
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July 7, 2026
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What are your favorite ASCII-art maps?
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50
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844
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July 6, 2026
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Creating a persuasion-based Detective story with AI elements in dialogue
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8
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198
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July 5, 2026
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What kind of stuff do you avoid putting in your games?
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74
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2810
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July 2, 2026
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Use of LLMs in custom interactive fiction engines
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95
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1321
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July 2, 2026
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Exits and room descriptions
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15
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294
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June 30, 2026
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How did you choose your development system?
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48
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1471
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June 25, 2026
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What’s your opinion on two-word parsers?
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63
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944
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June 25, 2026
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How quickly can you develop parser games?
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17
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657
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June 24, 2026
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I wrote and made 2 narrative adventure games through bitsy
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3
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113
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June 24, 2026
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How can I avoid getting stuck when writing an interactive fiction project?
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26
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733
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June 23, 2026
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How do you signal “missed content” in a branching narrative?
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12
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209
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June 22, 2026
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Switching PCs in mid-game
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22
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582
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June 21, 2026
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Best Puzzle Practices
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8
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233
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June 19, 2026
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Problem with Cloak of Darkness specification
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87
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8840
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June 1, 2026
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Conversations: choice language syntax vs parser language syntax
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10
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191
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May 28, 2026
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Seeking advice on LLM use
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11
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205
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May 26, 2026
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IF Study Course - Exercise #2 - Plunging into "Detritus"
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5
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221
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May 24, 2026
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Discworld 1 - The puzzles
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8
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168
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May 23, 2026
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How does this "optimized subtraction" algorithm really work?
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4
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160
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May 19, 2026
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Figuring out a choice-based Demo Specification similar to Cloak of Darkness
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52
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942
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May 17, 2026
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How can I mimic ChatGPT?
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22
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789
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May 16, 2026
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Cloak of Darkness
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5
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1585
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May 14, 2026
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