About the General Design Discussions category
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0
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1352
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August 10, 2006
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Accessibility and Usability: notes for authors
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71
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32996
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December 24, 2022
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An Open-Source Tutorial for all Parser Authors?
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20
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92
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March 23, 2023
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First Vs. Second Person?
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20
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195
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March 23, 2023
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Balancing Writing and Implementation?
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37
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339
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March 23, 2023
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How do you describe shipboard directions?
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9
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105
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March 21, 2023
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Game length, wordcount and what to cut. (And other general questions)
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38
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298
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March 21, 2023
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Which Development System?
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43
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446
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March 21, 2023
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How I Learned to Write Compelling Interactive Fiction
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8
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365
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February 6, 2023
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Which body parts, and why?
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56
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461
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March 19, 2023
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Do spell-based puzzles inherently take less steps to solve?
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16
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245
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March 11, 2023
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Looking for hidden things
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12
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154
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March 11, 2023
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The psychology of reactions to various sized objects and the clumping thereof
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4
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129
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March 11, 2023
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Orbital IF
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31
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556
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March 10, 2023
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Timing it
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4
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120
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March 10, 2023
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Taxonomy of Features for Incremental Authors
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14
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338
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March 7, 2023
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What's your IF White Whale?
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78
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1629
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March 3, 2023
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How many moves / turns per minute?
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12
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297
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March 2, 2023
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Game Pacing - with Puzzles or Implementation Depth [moved]
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8
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124
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March 1, 2023
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Why is a TV a compelling game feature?
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4
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195
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February 26, 2023
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More subtle variations in error messages
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6
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188
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February 26, 2023
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Problem with Cloak of Darkness specification
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72
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7209
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February 25, 2023
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The Legacy/Influence of Chris Crawford, Interactive Storytelling and Process Focused Game Design Applied to Parser Games
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21
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809
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February 20, 2023
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Examples of "cinematography" in text games?
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20
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520
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February 20, 2023
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To score or not to score
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32
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500
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February 19, 2023
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How much verbosity is popular in parser games these days?
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38
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598
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February 18, 2023
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Multilateral Conversations (seeking examples)
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11
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234
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February 5, 2023
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Would anyone object to a Zork 2086?
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17
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275
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February 5, 2023
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Brainstorming puzzles for my WIP Green Elephant
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24
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242
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February 4, 2023
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Verbose Choice Menus on a Screen Reader
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2
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78
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February 4, 2023
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