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About the General Design Discussions category
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0
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2373
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August 10, 2006
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Accessibility and Usability: notes for authors
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71
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36477
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December 24, 2022
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Use of LLMs in custom interactive fiction engines
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93
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985
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July 1, 2026
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Exits and room descriptions
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15
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245
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June 30, 2026
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UI in General and Playability on Mobile Devices
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16
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217
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June 27, 2026
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How did you choose your development system?
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48
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1380
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June 25, 2026
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What’s your opinion on two-word parsers?
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63
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875
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June 25, 2026
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How quickly can you develop parser games?
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17
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631
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June 24, 2026
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I wrote and made 2 narrative adventure games through bitsy
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3
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107
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June 24, 2026
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How can I avoid getting stuck when writing an interactive fiction project?
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26
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705
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June 23, 2026
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How do you signal “missed content” in a branching narrative?
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12
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183
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June 22, 2026
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Switching PCs in mid-game
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22
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550
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June 21, 2026
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Best Puzzle Practices
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8
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212
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June 19, 2026
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IF Study Course #3 - Straightjackets for Comedy
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0
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95
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June 16, 2026
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Problem with Cloak of Darkness specification
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87
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8737
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June 1, 2026
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Conversations: choice language syntax vs parser language syntax
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10
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180
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May 28, 2026
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Seeking advice on LLM use
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11
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183
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May 26, 2026
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IF Study Course - Exercise #2 - Plunging into "Detritus"
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5
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211
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May 24, 2026
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Discworld 1 - The puzzles
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8
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166
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May 23, 2026
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How does this "optimized subtraction" algorithm really work?
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4
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151
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May 19, 2026
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Figuring out a choice-based Demo Specification similar to Cloak of Darkness
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52
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896
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May 17, 2026
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How can I mimic ChatGPT?
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22
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759
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May 16, 2026
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Cloak of Darkness
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5
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1578
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May 14, 2026
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Blind viewpoint characters... advice? Guidance? Sensitivity reading?
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24
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347
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May 9, 2026
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Interactive Liminal Spaces, or, The Backrooms in Text-Only
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22
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761
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May 7, 2026
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Are completely text-only entries (no music, no SFX, no visuals) judged harshly for IF comp?
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12
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318
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April 20, 2026
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On Quantifying Puzzle Difficulty
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72
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1009
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April 18, 2026
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Journey - Graphics Files
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6
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892
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April 16, 2026
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IF Study Course - Exercise #1 - The Slow Play method
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1
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114
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April 14, 2026
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Interactive Fiction Study Course
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6
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319
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April 4, 2026
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