Nothing in this post is a new idea certainly, but after a recent experience playing a few modern games I had to write something to get this off my chest.
Having recently purchased a new computer, I decided to see what modern games were like. Typically I have little interest in current games (beyond IF) but I wanted to see what the new GPU could do when it really rips.
I was massively disappointed. Take Star Trek Online (not a recent game, I know, but a coherent example.) The game tasks you early on with getting shuttle down to a planet to investigate a crash. On successfully piloting the shuttle from the ship to the planet, which required one keystroke on my part, the game promoted me from ensign to lieutenant. Clearly theyâre hard up for competent officers in Starfleet these daysâŚ
So the story, which isnât bad in itself, continues. The visuals are designed by expert artists, people who are very good at what they do and are paid to do it all day. Though the graphics ARE impressive, no-one would ever mistake them for being real. Even top tier games have some measure of polygonal scaffolding peeking through. At the end of the day, these games (like STO) are very simple, leading me from story point to story point with impressively textured origami to represent visually whatâs going on.
And then thereâs the characters. NPCs, in all AAA games Iâve seen, are inexcusably bad. Itâs analogous to a high school student, realizing he needs to include something he knows the teacher will ding him on, puts in a reference to a key concept in an essay as an afterthought. NPCs scramble around your character, running like frenzied extras in a Benny Hill sketch, there only because it would be strange to have no other characters than the hero. ALL the games Iâve installed/uninstalled do this. Instead of being caught up in the story and the characters, my reaction is: âif this were real, Iâd be wondering what in space was wrong with my away team.â
Sorry for the rambling introduction to my point, which is: the stories would be massively improved as text instead of represented with high-budget visuals and sound. Why? Because text is still the clearest and most expedient way to express authorial intent. Itâs the reason we still have books when movies exist. Movies are fine, and can be very well made, but are stuck with as a visual medium. Books, harnessing the power of narrative, put you into the head of the main character with astonishing quickness and economy.
Bizarrely, I end up playing text-based games on my very powerful new computer. I respect that AAA titles are the result of thousands of hours of hard work⌠But I canât get into them.