Announcing PunyComp 2024
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6
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201
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December 3, 2024
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Badly Need Playtesting Pre-PunyComp
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0
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49
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November 30, 2024
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PunyInform Issue with transparent container
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2
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96
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November 29, 2024
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350p Adventure ported to PunyInform
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1
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78
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November 27, 2024
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PunyInform v5.10 released
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45
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1855
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November 24, 2024
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Punyinform beta-testing needed
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1
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44
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November 20, 2024
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Puny Abbreviations
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5
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65
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October 7, 2024
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PunyInform Orders
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4
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98
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September 30, 2024
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Dictionary name trouble
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7
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61
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September 19, 2024
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Punyinform compass replacement
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4
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76
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September 11, 2024
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PunyJam #1: requests for cooperation and testers
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10
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644
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April 29, 2021
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The Puny BuildTools 2.0 are out! (Z-machine project management CLI)
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30
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1948
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April 17, 2024
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Smmàll favìr? [Review/Signalboost PunyInform Games]
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9
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344
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February 1, 2024
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ZAbbrevMaker 0.10 released
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22
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546
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January 19, 2024
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PunyJam #4
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26
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1028
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January 3, 2024
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Code to unscrew a hook
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5
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494
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December 18, 2023
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'Cargo Breach' released
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0
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235
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December 18, 2023
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PunyInform v4.7 released
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41
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2416
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September 8, 2023
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Generating actions through code where player is not the actor
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10
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406
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June 8, 2023
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New retro game: "Dorm: Adventure at the 8-Bit Assembly"
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32
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1433
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April 2, 2023
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PunyJam #3
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42
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1243
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March 23, 2023
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Cosmetic bug in PunyInform 4.1 & 4.3
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4
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331
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March 17, 2023
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Seeking testers for my PunyJam #3 game entry
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1
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334
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October 4, 2023
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Duck! Me? - An old-fashioned 1980's style text adventure
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33
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1436
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December 5, 2022
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Puddle BuildTools for PunyInform releases
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35
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2282
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May 19, 2022
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PunyInform v3.6 released
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144
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10915
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April 13, 2022
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Inventory objects visibility in darkness
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6
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401
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April 11, 2022
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Implicit grab with full inventory capacity
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14
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508
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April 6, 2022
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What is even the point of door_to?
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4
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603
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March 23, 2022
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An object present in the darkness room
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3
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362
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March 15, 2022
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