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Solid Z-machine interpreter that can show disassembly?
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51
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682
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May 4, 2026
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Accelerating Inform 6 games on 8-bit interpreters
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62
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1063
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April 30, 2026
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Anybody here with 6502 experience?
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21
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533
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April 29, 2026
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Disabling fancy fonts
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6
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171
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April 25, 2026
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New Z-code interpreter: Krebf
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12
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447
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April 23, 2026
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Finding the current room in v5 zcode games
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18
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216
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April 23, 2026
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Updates on Vezza and MxZVM - z80 z-machine/inform
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5
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240
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April 19, 2026
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What is allowed to read from static memory on Z-machine?
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1
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64
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April 17, 2026
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How does input parsing in the Å-machine work?
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6
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162
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April 13, 2026
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Optimising RemGlk-rs
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20
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562
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April 12, 2026
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Autosave/restore in web players
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4
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114
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April 7, 2026
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C64 disk acceleration for Ozmoo
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3
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116
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April 5, 2026
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Supporting audio for parser games on the web
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5
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171
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April 1, 2026
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What is the IFComp automatic-transcript-saving protocol?
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14
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233
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March 25, 2026
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Zym II, an 8-bit Z-machine interpreter for SymbOS
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3
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131
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March 21, 2026
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Spatterlight 1.4.9 is released
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3
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123
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March 21, 2026
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Fabularium - Android GLK + TADS HTML IF interpreter
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75
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20773
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March 20, 2026
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Is there a standard way to measure performance?
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13
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233
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March 19, 2026
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Experiment with AI trapdoor for Dialog
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6
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253
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March 14, 2026
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Persistent save file with online play compiled with Emscripten
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11
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273
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February 28, 2026
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Å-machine Testing
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5
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275
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February 19, 2026
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Catching memory errors on the Z-machine
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6
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143
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February 18, 2026
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Vezza, a new Z-Machine for CP/M
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80
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4731
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February 12, 2026
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Fabularium issues - where to report?
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2
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121
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February 7, 2026
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Parchment Site Generator creates broken partial files
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1
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86
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February 5, 2026
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Windows ZVM/Lectrote
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15
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151
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February 4, 2026
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voice recognition for a mobile interpreter for parser games?
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7
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102
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January 30, 2026
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New Rust V1-V8 Z Machine interpreter
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7
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254
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January 28, 2026
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How do interpreters typically compute the object count?
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7
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176
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January 26, 2026
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Announcing "Zart" 2.0, a multi-platform Interpreter Library
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40
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752
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January 17, 2026
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