Zork I port to Intel 4004-based system

Scott Baker has a video up demonstrating a (99.99%) working Zork I on a machine based on the Intel 4004 CPU, which is a 4-bit processor and barely a CPU by even 1979-type standards.

(At the end he clarifies that he didn’t do a decimal printing routine, and the final moves of the game are not shown for some reason. Still, wow)

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