Usually I play whatever I feel like, but I’m going to try the randomizer for a bit this year. So far that’s:
- Ass in the Woods
- Deceit in the Guildhall of Virtue
- Wild Ride to Earth
- Tableaux Vivants
- Caribbean Nightmare
- Alana’s Dungeon
- The Acquisition
- Black Thumb
- (here I went off-randomizer b/c of the SF Bay IF meetup and also by Dolcett being next and do I even want to waste any time on that?) Uninteractive Fiction 3
- Quackpond
- Residual Income
- Escape the Wumpus
- Skeletrom Crew On The Loose!
- Out by Midnight
- Invasive Species
- Wait-Our-Way Tower
- IF Derby
- Demonstration
- The Count and the Communist
- Demon Game for Sophie
Right. I’m voting, as usual, mainly on vibes: how did I feel about this piece? The one exception to that is:
Don’t use timed text. Really. Just don’t. People’s comfortable reading speeds range from 100 WPM to 1500+ WPM, no matter what speed you choose, it’s going to be paaaainfully draaaagggggingly slow for some people, or uncomfortably or impossibly fast for others, and probably both. If you want to put timed text in your game, try making the timed text 3x slower and testing it. Then try making it 3x faster and testing it. Those are the experiences you’re inflicting on people. Is that what you want? Just don’t.
So timed text in a game is an automatic 1-point deduction for me, 2 points if it’s particularly egregious.
Hmm. I guess I should also say that I’m here for the text. I would like to see a little bit of attention paid to making it pleasant to read: good contrast, wrapping the text at 50-80 characters, not using kitschy fonts, maybe picking colors that aren’t fully-saturated color-wheel entries. A light/dark mode toggle is nice to see. But I’m not judging on that unless (like timed text) it gets in the way of experiencing the text. I’m not going to dock points for unstyled Twine games; I’m probably going to play parser games in an interpreter that doesn’t display graphics. You don’t get extra points for art; I’m not going to listen to your music or sound effects (and to those who try to “prove” that I have to listen to them I say LOL. LMAO). I can probably count on the fingers of one hand the number of graphical games where I’ve felt like the audio added anything to the experience. That’s probably partly because I grew up in smallish houses with a lot of people and game audio especially was probably disruptive to other people (and I think the computer was back down under the desk, so too far away for most headphone cords?). But yeah, I don’t like your audio and I’m not going to bother to try it just so I can confirm that I don’t like it.
There are a few exceptions, like I’m leaving the sound on for Uninteractive Fiction 3 as I play it in the background of whatever else, but I’m going into that knowing that it’s a troll game so the timer *ding* is useful.
Also, my internet is better than it used to be, but it still sucks that this number of supposedly text games adds up to a gig and a quarter of total downloads.
Right. On to the games. I played two last night (and a bit of Uninteractive Fiction 3 because what do you mean, it’s over two hours?! Oh. That’s what you mean.)