Josh Grams's IFComp 2026

Shadow and Ink

The blurb for this left me cold; I would have skipped it if I wasn’t going down the list. No indication of what the game is going to feel like, either tonally or mechanically. But it’s actually a fun choice-based scavenger hunt. Less corny than One Does Not Simply Fry but still has a constant drip feed of goofy “yeah, we’re definitely not in Kansas anymore” moments. And it has a more serious side: you’re helping these people recover from having their forms altered by the sorceror who stole their knowledge.

Collect the paper and ink, collect the items that you magically turn into the knowledge in a book; give them to the appropriate people; repeat. It’s fun picking up an item and going to see what humorous title it will turn into. Or wondering what unexpected object it might combine with before you can make a book from it.

Often these choice-based games are very clicky but this one is pretty snappy and brisk. The inventory items auto-combine so you just click “Make Book” or “Unmake Book” from your inventory, and otherwise it’s just a list of links at the bottom of the passage. Nice.

I’m surprised that it starts with such a long click-to-continue introduction, which I think of as a classic beginner mistake. I’d expect these two to be too experienced to fall into that pattern. But you’ll hear editors say that writers fall into two camps: the ones who need to be told to cut the first paragraph/scene/chapter and start where the story actually starts, and the ones who need to be told that the reader can’t read their minds and they have to actually write the first paragraph/scene/chapter that’s only in their heads and not on the page. So maybe it’s an ongoing tendency to fight against.

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