Maximilien
I’m not enjoying this prose. It simultaneously leans toward idiom and cliché and toward never using a plain word when a glamorous one will do. I do have the vague impression that it is (or has been, at times) the fashion in France and other places to avoid repeating a word and instead finding synonyms. But this feels more like someone choosing the flashiest thing from a list of synonyms without understanding the connotations and baggage that it carries.
And I’m sure some of this is it being translated from French, which I like in moderation. Meet the timesheet sometimes rides the edge of too much for me, but for instance I like the use of “omen” in that game’s subtitle – in American English it doesn’t fit in that phrase (I’d probably say “spectre” or “threat” because you know your PM is coming for you, while “omen” is much more on the vague possibility side) but you can see the shape of a language where it would.
But in something as dense with description as Maximilien, it just feels clumsy and what-is-even-going-on-here to me. For instance, in maybe one of the least odd bits of the first passage of the story:
There, in the shadow cast by the austere wall of the Petty-Fitzmaurice fish warehouses […]
Austerity means to practice severe and unusual economy – a room that’s bare and unwelcoming because its occupants are dirt poor and can’t afford the softening touches they might prefer to have. It might get extended to a rich man’s house, but again with penny-pinching implications: he doesn’t believe in frills & furbelows and can’t be bothered to waste money on them, no matter how much money he has or what other people might think.
And you wouldn’t expect the wall of a fish warehouse facing a narrow alley to be cosy and welcoming. So… is this a translation artifact: is there a similarly-spelt French word with different connotations? Is this the protagonist’s local knowledge (maybe the Petty-Fitzmaurices are known to be particularly tight-fisted and somehow (?) their stinginess resulted in this wall being even more ominous than other warehouse walls)? Is this a joke; the author winking at us to lighten the mood after the overwhelming flood of description that is the preceeding part of this paragraph?
And then the next paragraph goes for… is “idiom” the word I’m looking for here? None of these are individually common enough to draw comment, but all together …are you trying to see how many idioms you can cram into a single paragraph?
done nothing but […] to such a degree […] forced to flee […] seek refuge […] trying to reason with myself […] the nature of […] one more effort […] bring myself to […] in a sorry state […] draw several deep breaths.
Then later we get things like:
Even the most unbridled imagination could not have engendered such a syncretism of credibility, belief, dreams, and nightmares, in this vision my senses transcribe with a pernicious exactitude, as only madness can produce.
I don’t know if French has much grammatical inflection? This feels like it could work in a more heavily-inflected language, but in English we’re kind of floundering without signposts. I’m not even sure whether this makes sense or not. I assume it’s trying to say that even the wildest imagination couldn’t have created this mish-mash of a vision so he must be going mad? But I had to go back and forth through it several times and I’m still not sure the clauses really fit like that. And if that is what it’s saying, it seems pretty condescending and dismissive of people’s imaginagion, so phooey on that. Maybe your imagination is that impoverished. Or maybe it’s just a lazy metaphor.
It seems like the author has mostly done their historical homework? For instance, I wasn’t sure about the timeline of public transit so I looked it up and there does seem to have been a BERy line going out to West Roxbury in 1926 (though again, the language… calling it a “commuter train” sounds anachronistic to my ear. maybe I’m wrong about that. I didn’t look it up).
And hey, lots of people like this kind of thing. I once tried out a book recommendation subscription and they started off by sending me Lev Grossman The Magicians which is apparently very popular but I spent the whole time cringing and yelling at the book “that’s not what that word means. that’s not what that word means either. oh my god, please step away from the thesaurus.” And This Is How You Lose the Time War is very popular too – that one does the individual words OK but I found the poetic surface painfully empty and predictable/tropey underneath. So YMMV.
Anyway. Despite being Twine/SugarCube I don’t think this is going to be very accessible: some of the bits are conveyed by newspaper clippings that are images with no alt text and those felt pretty crucial? And there are a bunch of glitzy visual effects that feel like they would make the text hard to read for some people (there is a Visual Effects “density” setting but it’s not clear to me what it does? I turned it all the way down and kept playing and didn’t see any obvious difference).
The narrative design feels similarly vague and was-this-really-thought-out as the language. I started this once and then came back a few days later and started over, and it seems like the first night you have a variety of ways to experience what happens in the graveyard and then when you end up back there on subsequent nights you expect it to be the same. But it feels like then you’ve locked yourself into an interpretation and only get minor variations. But it didn’t feel like the choices signalled their outcomes. So while I could have liked the way this seemed like choosing a refrain to come back to, I didn’t know that’s what I was choosing and I didn’t know what options I was choosing among, so it just felt like “wait, how did I choose that?”
Similarly, it’s not at all clear whether it’s going to be a “copy out the text or take notes of specific details” game, or a game that remembers things for you and the important part is “have you encountered this clue in this run?” (more the former) but that was another source of confusion. There is at least one place where you type in a free-form search term but while I did find one thing that moved the story forward, I didn’t feel like I had any idea what the range of possibilities were, and a bunch of the things I tried didn’t work.
And that is probably intentional. But combined with the plot trying to be very mysterious while also dropping heavy-handed clues that seem to point to this being a very cliché situation… I don’t know that I trust it to do anything interesting with it.
My run came to an abrupt end at the end of day two (out of four, apparently?) when I accidentally committed suicide because I wasn’t sure how much the dreamscape actions affected reality. And I’m not sure I’m cool with this take on madness/possession/whatever. So… I should probably go back and play the whole thing, because the mystery parts seem like they might be interesting once you get a handle on them. But I don’t think I’m going to.