Timed aesthetics
|
|
30
|
400
|
January 30, 2024
|
Breadth-first versus depth-first
|
|
2
|
188
|
January 23, 2024
|
Some Musings About Parser Interfaces and Generational Technology
|
|
62
|
711
|
January 18, 2024
|
IF System that allows for slightly complex simulations?
|
|
29
|
437
|
January 16, 2024
|
On the utility and aesthetics of IF multimedia
|
|
0
|
170
|
January 10, 2024
|
Should generic text always be customised?
|
|
12
|
305
|
January 9, 2024
|
Designing a combat system for a survival horror IF
|
|
13
|
355
|
January 8, 2024
|
Managing the actors in a multi-player game
|
|
14
|
209
|
January 6, 2024
|
Using IF to teach a foreign language
|
|
18
|
6596
|
January 2, 2024
|
How do you mentally classify the quality of your games?
|
|
36
|
569
|
December 31, 2023
|
Mobile-Friendly Parser Importance
|
|
70
|
1452
|
December 26, 2023
|
Please offer your opinion on hidden gameplay dynamics
|
|
18
|
453
|
December 25, 2023
|
How to make IF combat interesting?
|
|
29
|
936
|
December 22, 2023
|
Parser Interface Design
|
|
90
|
1663
|
December 17, 2023
|
Help with choosing an engine
|
|
13
|
399
|
December 16, 2023
|
Defeating Writer's Block: Creative techniques beyond freewriting
|
|
27
|
602
|
December 11, 2023
|
How much detail in unimportant locations?
|
|
18
|
416
|
December 6, 2023
|
Best practices for puzzle design in Choice based IF
|
|
64
|
1241
|
December 3, 2023
|
Simulating a Parser in Twine? [split from The Art of Language Agnostic Design]
|
|
27
|
1825
|
November 25, 2023
|
How to plan out parser puzzles
|
|
17
|
504
|
November 24, 2023
|
Game Ideas & Titles
|
|
41
|
9616
|
November 23, 2023
|
Gender of the player
|
|
46
|
903
|
November 21, 2023
|
How do you decide on a design for your game's interface?
|
|
8
|
281
|
November 17, 2023
|
The Sharknado Effect
|
|
18
|
419
|
November 13, 2023
|
Please help choose the most comprehensive programming language
|
|
70
|
1495
|
November 12, 2023
|
[Opinion] Increasing Mainstream Appeal (In Object/Puzzle-Centric Text Adventures)
|
|
57
|
1924
|
November 2, 2023
|
Designing for Accessibility (Happy Disability Pride Month!)
|
|
45
|
934
|
October 31, 2023
|
Credits as easter eggs?
|
|
12
|
315
|
October 31, 2023
|
Do you have any 'rules for game design' that are objectively false but you still cling to?
|
|
32
|
794
|
October 28, 2023
|
I found an archive of Roger Firth's IF pages
|
|
4
|
308
|
October 25, 2023
|