Deceit in the Guildhall of Virtue Doug Egan
Playing this game makes me feel affirmed in my choice to watch as many cartoons as possible as a child, including all the not very good retro Hanna-Barbara ones that Cartoon Network would play on slow mornings. I could have been reading or something to expand my squishy child brain, but no, I insisted on watching stiffly animated episodes of Super Friends even though at the fresh age of 7 I knew it was not very good. But playing Deceit in the Guildhall of Virtue was the big payoff, I guess. This is what people mean when they say everything happens for a reason, right?
Anyway, man, the Wonder Twins were pretty lame, weren’t they?
I loved how this plopped you right into that show, but on the mundane side of the curtain, which enriches the absurdity of the world. I found the goofiness and the jokes entertaining. The story itself was a fun enough mystery. It gave you the feeling of openness, but I think a lot of things were actually pretty strictly sequenced, and there is only one way to meaningfully proceed through the game. The need to try to figure out which topics to pair and the right character to bring them up with is where you get the meaningful puzzle aspect.
I played on a tablet and could not figure out how to drag and drop effectively, so I ended up using the clicking to pair interrogation topics, so I was glad for that option. I also had a bit of a hard time navigating. Another reviewer said they clicked on the map to navigate…I didn’t even realize that was an option! I would have preferred that, because the hyperlinks were not laid out in [what I thought to be] a spatially meaningful order and I was constantly moving to the wrong room. Fortunately, there were no consequences for my lack of link clicking skills, and by the end, I was getting better at it.
But the real “deceit” here was a late game bug that trapped me in the Prodigious’s bedroom when I was meant to go to the library. Of course I knew I was meant to go to the library, but my instinct is always to make sure I’ve looked all over before I proceed to a potential point of no return. So instead I went to the bedroom, Carmen said, “you gotta go to the library!” but there was…no way to do that. If I had been smart, I might have made use of the save feature earlier on. Or perhaps I would have realized there are built in “back” buttons. I was not smart. By the time I realized there was a back button, I had done enough clicks that I had filled whatever limit the back button supports, sooooo…I quit. I’d already sunk a few hours into the game, it seemed close to ending, I think I saw where it was going, and I had a fun enough time.
My last comment is that the music rocked. It didn’t last very far into the game, but I enjoyed it when it played. Hats off to the Tomato Nerd Garage Jams.
Edit: The author reached out with a patch, and I was able to complete the game! Of course, in this process I realized the answer was right in front of me in this review all along: I could have clicked the map. Oh dear. I should probably stop writing reviews for fear I will look foolish any further (I will keep writing reviews).