Hi everyone,
I’d like to share the launch of NovelCrafted - a choice-based IF platform!
Whether you just like reading IF, or if you prefer writing and storytelling, I’m hoping fans of IF will give NovelCrafted a try.
From the reader’s perspective, this platform is primarily a story-driven experience, much like reading an ebook online. There are several key mechanisms that make this an interactive experience:
- Choices: Readers can be presented with choices - for example: which actions should the protagonist take? What should the protagonist say in this situation? How should they act? What should they do?
- Story Branching & Optional Content: Choices can branch into different story paths. This allows for different story endings, optional subplots, and other relationship story arcs - building lore and enriching the storytelling.
- Cumulative Effect: Depending on the cumulative effect of reader’s choices, the writer of the story may choose to show alternate content on any part of the story they want.
- Choice Lock-In: Readers should have some skin in the game. Once you make a choice, it is permanent - for that playthrough - and you must live with the consequences of your choices.
- Navigation: Readers can navigate back and forth freely, just like a reading physical book. NovelCrafted will ensure that readers always stay within their exact story branch path and always presents the correct content or alternate content they are supposed to see.
There are also several mechanisms I borrowed from video games:
- Decision timers: There are some choices where you have to decide quickly. There will be a timer countdown. If time runs out and you don’t make a choice, a choice will be made for you; sometimes, not making a choice IS a choice (borrowed from “Heavy Rain”).
- Locked choices: Depending on the choices you made throughout the game, certain future choices could be locked, limiting future paths. In these cases, the reader will know that the choice exists, but the choice will not be selectable for that playthrough (borrowed from “Detroit: Become Human”).
- Consequences Warning: Some choices can be so critical that the author may display a warning next to the choice selection menu. This warns reader that they are making a CRITICAL choice (borrowed from “Life is Strange”).
- Achievements: Readers have the opportunity to earn achievements. Achievements can be based on reaching a certain point in a certain story branch, or they can be based on the “cumulative effect” of your choices. How these are awarded are configured by the writer (borrowed from “Steam”).
From the writer’s perspective, NovelCrafted is a full-fledged authoring tool that gives writers the ability to write stories with all of the features and gameplay mechanics mentioned above. I have several Youtube videos (average 3 minutes each) explaining how things work. Would anyone be interested in trying it out?
First story launch!
The first NovelCrafted IF story “The Anonymous Texter”, written by Ellie Burnard, was released earlier this month. This is a Young Adult (YA) fictional choice-based interactive story.
Would you be willing to give it a try? It’s free - you just need to register an account; I only ask for a name and an email address.
Thank you





