Etherground - a modular and dynamic IF authoring tool with a unique mechanic

Hello, and welcome to the forums!

Creating a no-code online platform for IF creation seems to be a popular project right now. Here’s several announced on this forum just in the last few months:

You can look through these threads for a lot of interesting discussion about what people are looking for in a new IF platform. Some general questions that come up a lot are:

  • How does this compare to existing IF authoring tools (Twine, Inform, Ink, ChoiceScript, etc.)? What are its strengths and weaknesses compared to them?
  • Will editing be done strictly through the GUI, or will there be a way to write code directly?
  • What is your plan for game preservation long-term? I see you have export/upload functionality, which is great - how playable are the exported games out of the box? (For reference, Twine builds a fully playable HTML file of your game which is the gold standard.)

I don’t have time to experiment with this at the moment but there’s a lot of discussion in the threads I linked above that you might find useful, including a great post by Dan Fabulich with his advice on starting a new platform. Dan co-founded Choice of Games so he very much knows what he’s talking about!

9 Likes