You’ve played Being Andrew Plotkin. You’ve played Foo Foo. But have you played an Emily Short tribute game?
Next year marks the 20th anniversary of Short’s first big game, Galatea. That conversational game with dozens of endings was entered in the 2000 IF Art Competition from March 24th to April 2nd.
So, to honor the enormous amount of high quality games, criticism, resources and support that Short has given the community over the last two decades, we’re running a tribute competition.
You have from now until March 24th of 2020 to create an IF work that is in some way a tribute to Emily Short’s work.
Rules:
-There are no restrictions on format, except that it must be something you personally consider Interactive Fiction.
-It must be Emily Short-related.
-The work must have at least one credited beta tester.
-There are no prizes, but the top three games will be ranked.
The current plan is for the games to be judged by a small panel between March 24th and April 2nd, but if the response is large enough, it will be opened up to the public for voting over an extended period.
You can direct any questions to me via DMs or to my email, brushton84@gmail.com.
There is a puff of mauve smoke, and the Beast turns into a bearded hepcat in a turtle-necked sweater. “Follow your inner moonlight, daddy-o,” he says, his eyes burning like fabulous yellow Roman candles, “and don’t hide the madness!”
I asked her permission ahead of time, and she said that I could run the competition. I’m also going to shelve any entries that are derogatory or mean-spirited.
Now that IFComp and Ectocomp are done, I’d like to put out a reminder about this contest running next year. Unlike other Tribute Contests for IF Luminaries which are Running Next Spring, it does not come with cute stuffed dinosaurs, but if anyone wants to donate a statuette to the winner, I’d be more than happy.
Is anyone here definitely thinking about participating?
I am always up for more contests, but I’m a bit of an outsider to the IF-mythos, so I’m frantically educating myself about Emily Short. If I learn enough by the deadline, maybe I’ll enter something.
Best Works:
Counterfeit Monkey (#1 on Interactive Fiction Top 50 of All Time 2019, XYZZY Best Game, #1 on IFDB Top 100, etc.)
Galatea (NPC conversation game, breakout piece)
Savoir Faire (big period piece puzzler, her first XYZZY Best Game winner)
Bronze (a retelling of Beauty and the Beast, one of the first Inform 7 games)
Alabaster (conversational collaborative Snow White game)
First Draft of the Revolution (an html game that helped inspire Twine features)
Tools
Wrote Inform 7 with Graham Nelson (including doing all of the dozens of examples in the documentation, I believe)
Wrote 38 of the 132 Inform extensions listed at https://i7el.herokuapp.com/
Community Interaction
Wrote many, many reviews, first on Usenet, then IFDB and intfiction and her blog.
Gives talks, answers mailbag questions, etc.
Common themes in her work include conversation, fairy tales, complex mechanics and simulation, and experimental forms of IF.
That’s interesting feedback to hear from the two of you. My main idea for the comp was for people to make pieces honoring her work, since I thought someone should do it and I also didn’t have time for it (I have to finish last year’s IFComp prize as well as a CMG tribute game I’m making). So if either of you eventually made your games, I think that would be a win!
I hope that some people will be able to make it in time, though. The Parser Comp and the first Veeder Comp both had similar time frames and ended up with incredible winning games, so we’ll see!