Emily Short once said “IF has PR problems” and I can say as someone with “deeper than casual knowledge, but nowhere near Plotkin-level immersion in the community” that she was (still is?) absolutely right. I’m looking to fill my own knowledge gap on the matter.
What are projects (engines, authoring systems, games, etc…) that you feel really point the way forward for interactive fiction from today?
It may be an award-winning game. It may be a generally-accepted new authoring system, like Twine or Ink. Maybe you think AI Dungeon points the way forward. It may be a one-off project that didn’t gain traction, for whatever reason, yet you feel it presents a novel (yet overlooked) way forward in some aspect of IF. Maybe it’s a fantastic presentation style that (you feel) would elevate any game it’s attached to. Maybe it’s from decades ago, presenting something “before its time” which the hardware of the day couldn’t bring to fruition, and so it withered on the vine before achieving its full, ripe potential.
It doesn’t need to be a project with lofty goals of “reinventing” interactive fiction. At the very least I’m interested in projects you think got at least one thing right that would, if iterated upon, take the genre into a bold future (if only everyone else would agree with you!)