These hints are about Release 11, published Feb 20, 2023. You can check your Release number by restarting the game. It should say:
Counterfeit Monkey
A Removal by Emily Short
Release 11 / Serial number 230220 / Inform 7 build 6M62 (I6/v6.41 lib 6/12N)
General advice
Type GOALS to see what you need to do right now. These Invisiclues are organized by goals; use GOALS to get your list of goals, then look up the goal section by name.
Examine everything. Examine everything again with the monocle (when you get the monocle).
Use HIGHLIGHTING ON to highlight objects that you can interact with.
Goal: Get out of these back streets
You need to open the temporary barrier at Ampersand Bend. LOOK AT THE BARRIER.
You need the code for the code-lock.
You need to make the code from something nearby. (If you took my advice and used HIGHLIGHTING ON, the thing you need will be highlighted.)
WAVE THE X-REMOVER AT THE CODEX. Once youâve turned the codex into a code, you can UNLOCK THE BARRIER.
Goal: Get my backpack from the cinema
The cinema is visible on your map. If you visit the cinema, the ticket-taker will ask you for a ticket. You need to make a ticket to enter.
Visit all of the nearby places on the map. Look for something you can turn into the ticket.
Visit the church.
The church garden has a thicket. Remove H from it, give the ticket to the ticket-taker, then go west and take the backpack.
Goal: Retrieve your remaining possessions from locker at hostel
The hostel is visible on your map. The locker is upstairs in the hostel. You need to get rid of the backpacking girl and then open the locker.
How do I get rid of the backpacking girl?
Right as you meet her for the first time, she asks you whether this is a âsafe place.â âI saw this documentary once, right, about a serial killer who went from youth hostel to youth hostel, grooming girls and killing them. And then heâd chop up the bodies and put the body parts into the lockers. And no one would find out until heâd gone away again.â
You have to frighten her away. What is she afraid of?
Make a body part and show it to her.
You can make an ear, heel, arm, or toes, using objects in nearby places.
Remove the P from the pear and SHOW THE EAR TO THE GIRL.
How do I open the locker?
First, you have to get rid of the backpacking girl. (See #1 above.)
EXAMINE THE LOCK. REMEMBER MAKING THE LOCK.
You need restoration gel to turn the lock back into a clock.
Thereâs a tube of restoration gel in the park at the Midway.
How do I get the tube of restoration gel?
To win the Midway game, you have to remove a letter from the apple or the pear.
Remove P from either the apple or the pear to win.
When you PUT GEL ON THE LOCK, it says, âThere isnât enough gel remaining in the little tube for use.â When you LOOK AT THE TUBE, it says, âThe tube claims to be full of restoration gel, but said gel has mostly gone. If only it had been a larger container to start with.â
You need to make a larger container of restoration gel.
Remove the E from the tube to make a tub of restoration gel. Now you can PUT THE GEL ON THE LOCK.
Goal: Meet your colleague Slango at Counterfeit Monkey
You canât do this until you have retrieved your remaining possessions from the locker at the hostel and the backpack from the cinema.
You need a car to travel southeast from High Street.
You have to make a car using an object in a nearby place.
How do I make a car?
Make the car out of a card.
Thereâs chard in the Patriotic Chard-Garden, northeast of Webster Court. Remove the H to make a card, then remove the D to make a car.
ENTER THE CAR then go southeast from High Street.
The car is out of fuel.
Where can I find fuel for the car?
The object you need is behind a locked gate.
The object you need is on the beach, north of Roget Close.
How do I open the gate at Roget Close?
Look at the sculpture next to the gate.
Put something on the pedestal.
When you put something on the pedestal, the mirror spells the word backwards.
Find something that you can put on the pedestal.
Find an object thatâs three letters long.
You can put a yam, pan, or gum on the pedestal.
The farmer is selling a yam at Hesychius Street. BUY THE YAM and then put it on the pedestal.
On the Private Beach, thereâs something plastic in the sand. GET THE PLASTIC.
Remove N from âfunnelâ to make fuel.
After you put the fuel in the car, it refuses to run. âItâs going to take some tuning up before it will go.â
How do I tune up the car?
TUNE THE CAR.
âI mostly leave repairs to the garage.â
Thereâs no garage nearby, but you can make one using an object nearby.
Remove the B from the garbage on High Street to make a garage.
When the car and the garage are on High Street, you can ask why the car does not run.
Now you need oil.
You can make oil form an object nearby.
Remove the S from the soil in the Patriotic Chard-Garden to make oil. GIVE THE OIL TO THE MECHANIC and heâll fix the car. (Note that if you make the car, fill it with fuel, and put gel on it, the fuel will be lost. Restart the game or restore from an earlier save to get your fuel back.)
Once the car is tuned up and full of fuel, you can ENTER THE CAR and go southeast from High Street, then northeast to Deep Street and northwest to the Fish Market.
Thereâs an Authenticator at the Fish Market, forcing you to go east to the Tin Hut.
How do I get past the Authenticator?
You need to put anything suspicious in your backpack and CLOSE it. (The game will tell you whatâs suspicious if you go west back to the Fish Market.)
The letter remover and the monocle fit easily in the backpack, but the plans are too large. Despite that, you have to find a way to put them in your backpack.
Turn the plans into something smaller with your letter remover.
Turn the plans into a pan, by removing the S and then the L. Put all suspicious items in the backpack, then CLOSE THE BACKPACK.
Once youâve gotten past the Authenticator, you can go north and west to get to the Counterfeit Monkey. Talk to the bartender.
You canât meet Slango here until you complete your new goal, âTalk to Lena at the Aquarium Bookstore,â below. Once thatâs done, you can return to the Counterfeit Monkey and talk to Slango.
Goal: Talk to Lena at the Aquarium Bookstore
The bookstore is on your map, east of Deep Street. When you get there, you can SAY WHO YOU ARE.
Look at the box she shows you, and convert the two items into something more innocent.
What should I do with the modems?
Itâs a short word. Try removing letters systematically.
Remove the M to turn them into odes.
What should I do with the preamps?
Itâs a short word. Try removing letters systematically.
Remove the P to turn them into reams.
She needs them to be more portable.
Remove the S to turn the reams into a single ream.
She says that âthis will be pointless unless we can also fool an authentication scope.â Youâve seen something recently thatâs designed to fool an authentication scope.
The Origin Paste at the Counterfeit Monkey bar can fool an authentication scope. You can win it from the barman by playing the game.
How do I win the Origin Paste?
REMEMBER PLAYING GAMES.
The patrons will always ask you to make a liquid, unless you show them a liquid, in which case case theyâll ask you to make something small.
Find a liquid that you can turn into something small (or vice versa).
Remove the S from the spill to turn it into a pill, then SHOW THE PILL TO THE BARMAN. Theyâll ask you to turn it into a liquid; you can put gel on the pill to turn it back into the spill.
PUT THE ORIGIN PASTE on your converted items. When Lena is satisfied, sheâll say âWelcome back.â (If Lena is not satisfied, see earlier questions about the modems and the preamps, and be sure to apply the paste after converting the items.) Then you can ask her / encourage her to call Slango, and you can talk to him at the Counterfeit Monkey.
Goal: Check the dead drop at the public convenience
The public convenience is on the map, but on the way there, youâll get stuck in the Roundabout.
How do I get out of the roundabout?
First, youâll have to get out of the car.
You canât get out of the car until you make it seem like a real car.
PUT ORIGIN PASTE ON THE CAR. GET OUT.
You have to get the protestors out of here.
GET THE RIFLE. (Try it a few times if needed.)
Now you need to shoot something.
SHOOT THE TREE. Now you can ENTER THE CAR and go east out of the roundabout.
At the public convenience, you have to find the dead drop. LOOK AT everything in here.
LOOK AT everything with the monocle.
Lavender is the smell of Origin Paste. SMELL.
The ash is the dead drop.
Put gel on the ash.
Goal: Trace Brockâs movements at the antique shop
The antique shop is on your map, south of the roundabout. (You can even just GO TO THE ANTIQUE SHOP to go right there.)
Use all of the conversation topics with Kate.
You need the map Brock sold to Kate.
BUY THE MAP.
Goal: Find a way to understand the map
Look at the map.
Look at the legend.
Thatâs certainly a legend, but itâs not the sort of âlegendâ maps usually have. If you explore rooms nearby, you may be able to figure out what Brock did here.
Explore rooms south of the roundabout.
The âlegendâ on the map is a homonym for the âlegendâ you need.
At the Fleur dâOr Drinks Club, thereâs a âhomonym paddleâ that can turn objects into their homonyms. (But youâre not allowed to use it yourself.)
SHOW THE LEGEND TO THE BARTENDER. LOOK AT THE LEGEND.
Goal: Speak to Professor Waterstone and get his invitation to see the T-inserter
Professor Waterstone is at the university.
How do I open the sturdy iron gate to the university?
You need a key.
Any student would have a key to the university.
Alex has a key in his apartment. Go southwest from Palm Square to enter.
Go west from Palm Square to try the window.
The âkeyâ in Alexâs apartment unlocks Alexâs front door. Something else in the apartment unlocks the gate.
The ring unlocks the gate. When you have that, you can go southeast from Palm Square.
How do I get past the student at the University Oval?
Just talk to the student.
Once youâve encouraged the student, you can go south to avoid them.
Go southeast from the Samuel Johnson Hall, then north from the Language Studies Department Office to find Waterstone.
When youâre done talking to Waterstone, heâll throw you out of his office, but you can KNOCK ON THE DOOR to talk to him again. âIs there anything you want to show me?â
Waterstone will talk to you when you show him something heâs interested in. (You donât even have to knock first; his office door has a window.)
What sort of thing is Waterstone interested in?
Look around in the Language Studies Department Office.
The printer is going to print something, but itâs out of paper.
Make some paper for the printer.
The object you need to convert is in the university somewhere.
The object you need to convert is downstairs.
The object you need to convert is in the Graduate Student Office, south of the Samuel Johnson Basement.
The object you need is in the refrigerator.
You can remove the C from the cream.
PUT THE REAM IN THE PRINTER. CLOSE THE PRINTER. READ THE DRAFT.
You need to show Waterstone âan object susceptible to double-entendre that has been successfully rendered innocent by some linguistic modification.â
You have to make the âsusceptible objectâ with your letter remover.
The object you need is a living creature.
How do I create a living creature with my letter remover?
Talk to everybody in the university.
Professor Brown, downstairs in Brownâs Lab, southwest of the Samuel Johnson Basement, has something to say about this. (Heâll even allow you to create abstracts, if you ask him.)
You need to enter the Rectification Room, which is west of the Basement. To do that, youâll need a keycard.
Where can I get a keycard?
Youâll have to make it with the synthesizer in the seminar room.
Talk to Professor Higgate, west of the Language Studies Department Office.
Higgate will take you to the seminar room if you have a book to return. (RETURN THE BOOK to make Higgate leave.)
Where can I find a book to return?
Thereâs one in Alexâs apartment, in the âMy Apartmentâ room, south of the bathroom.
There, you can take The Problem of Adjectives and bring it to Higgate.
The seminar room has a synthesizer in a plexglas case. Youâll need to open the case.
How do I open the case?
When you look at the case, it says, âplexiglas is a cuttable substance with the right tools, and then there are the screws at the back.â
You could remove the screws with a screwdriver. Youâve seen one recently.
You can ASK THE BARTENDER FOR A SCREWDRIVER at the Fleur dâOr Drinks Club, and then put gel on it to turn it back into a screwdriver.
With the screwdriver in your inventory, you can OPEN THE CASE. (Youâll be interrupted the first time; just do it again.)
Remove everything from the synthesizer, then put the key and the card (gel your car) in the synthesizer, and TURN ON THE SYNTHESIZER.
If you try to use the keycard, the game wonât let you, unless you make âsome kind of masking noise.â
How do I make a masking noise?
You need convert an object into a word that means a sound. (You can do this now that Brown has enabled abstracts on your remover.)
Remove the W to turn the wrap into a rap. DROP THE RAP in the Basement before you use the keycard.
In the Rectification Room, TURN ON THE COMPUTER to use the machine. But now, you need a password.
How do I find the password?
Why find the password when you can make one?
Gel the crossword you found in the synthesizer to get a word. Now you need a pass.
Youâre already carrying the object you need to make a pass.
Look at everything in your inventory with the monocle.
The âas,â the coin Lena gave you, is really a pastis.
Put gel on the as, then remove the I to make pasts, and then the T to make a pass. Put the pass and the word in the synthesizer to make a password.
TYPE THE PASSWORD. TYPE 4. PUT THE REMOVER IN THE MACHINE.
Now that you have a fully unlimited letter remover, you need to create a living creature thatâs a homonym for a lewd word.
Make a âcock.â (A chicken.)
Remove L from the clock (back in the hostel) to make the cock. In the Language Studies Department Office, SHOW THE COCK TO WATERSTONE.
Without removing any letters, you need to make the cock something innocent.
You need to synthesize the cock with another object.
There are at least five different things that you could synthesize with the cock. Just one of them is in the university, but itâs a bit hard to find, so I recommend that you synthesize it with something nearby the university. (In the next hint, Iâll tell you exactly what to synthesize with the cock.)
You could synthesize it with the shrimp tail (in the Graduate Student Office, in the fridge, on the silver platter) to make a shrimp cocktail, or with the ball at Long Street South to make a ballcock. When you show either of those to Waterstone, heâll gladly give you the invitation.
Goal: Gain entrance to the Bureau
You canât do this until you accomplish the earlier goal, âSpeak to Professor Waterstone and get his invitation to see the T-inserter.â
The Bureau entrance is south of Tall Street (east of the Roundabout), but you canât get in at sunset (after you have the invitation), because kids are trying to hit the cardboard figure (the piñata) with sticks. Youâll have to do something about the crowd to get in.
How do I disperse the crowd in front of the Bureau?
Youâll need to hit the figure yourself.
Hit the figure with a stick.
Where can I find a stick?
Youâll need to make one.
The object you need to convert is in the university.
Itâs in the Graduate Student Office.
Remove the Y from the sticky to make a stick.
You also need a blindfold to hit the figure, or âsome appropriate strip of cloth.â
Where can I find a strip of cloth?
You have to convert something into it.
All four objects that convert to cloth have already had a letter removed. Look at stuff with the monocle to find what you need, then put gel on it.
The nearest transformed object is nearby, somewhere east of the Roundabout. Search thoroughly with the monocle.
The shed used to be a shred of cloth. Put gel on the shed.
Wear it, then hit the figure with the stick.
Go south from Tall Street to the Rotunda, then south again to the Antechamber. There, you can SHOW THE INVITATION TO THE SECRETARY.
âPasses only.â Where would you get a pass?
You have a pass; itâs part of your password. Go north from the Antechamber, put gel on the password, then return south to SHOW THE PASS TO THE SECRETARY.
That didnât work! Youâll need to do something about your hair.
What should I do about my hair?
Youâll need a disguise.
Thereâs an object that you can convert into a disguise nearby, outside the Bureau.
Thereâs a twig in the Abandoned Park east of Tall Street. Remove the T to make a wig, and wear it.
The secretary will examine the wig and the pass with her authentication scope.
Put Origin Paste on the wig and the pass.
When youâre fully prepared, SHOW THE PASS again and WAIT until the end of the conversation.
Goal: Find Brock
From the Antechamber, go east, down, north, and north to enter the Bureau Basement Middle.
The T-inserter is in the equipment testing room to the west of Bureau Basement Middle.
Why is there a rock here?
Put gel on the rock.
Goal: Test T-inserter
This is three goals, actually. (To test the T-inserter, just put an object into it. The T-inserter will do its thing.)
Test T-inserter on making creatures
You already have the object you need.
Make a mythical creature.
Put the roll in the T-inserter to make a troll. (Trolls are dangerous, so be sure to put gel on it right away.)
Test T-inserter on making abstracts
Thereâs a three-letter object that you can make near the start of the game, in the park, that would be perfect for this. (But thereâs an alternate solution if you didnât bring it; see below.)
You can make a good three-letter object at the Midway, where you got the tube of restoration gel.
Remove P from apple to make ale, and put that in the inserter to make a tale.
Alternate solutions
Thereâs an object in the room with you that you can use to make the word âit.â
The word contains the letter âi.â
You very likely have a âsignâ in the room.
Using the sign:
sign â sin
sin â stint (with the t-inserter)
stint â tint
tint â tit
tit â i
i â it
Using another item:
You can spell âitâ with the sign, the piece, the pita, or the spill. (If you gel everything in the room (or your inventory), one of those items will emerge.)
You can spell âpiâ with any of the other items.
piece
piece â pic â pi
pita
pita â pit â pi
spill
spill â pill â pi
Once you have âpiâ, you can remove P to spell âI,â the one-letter word, and put that in the T-inserter to spell âit,â an abstract.
Test T-inserter on situations where it could build more than one thing
The easiest way to do this is to use the same object I recommended for abstracts. See the question above.
After you put the ale in the inserter to make a tale, gel it, remove P to make ale, and put the ale in the inserter again to make a tattle.
Alternate solution:
See the alternate solution above.
After you insert T to make âit,â remove T to make âi,â then insert T again to make âtit.â
Goal: Escape the Bureau
You canât do this until youâve finished all three T-inserter tests. (See above.)
Take the rock (Brock) and leave the Testing Room to the east. Youâll unavoidably encounter Alexâs father. No matter what you say, heâll put you in Cold Storage.
How do I escape Cold Storage?
You have use gel to send somebody out. But who?
You can GEL MYSELF and leave, but youâll die immediately.
You have two major options here.
This room is full of people who have been transformed into objects. You can either PUT GEL ON OBJECT to send one of them out, or you can PUT GEL ON ROCK to send Brock out.
From here, you can only access five rooms: the Bureau Basement Secret Section, the Sensitive Equipment Testing Room, Wonderland, the Equipment Archive, and the Display Reloading Room.
How do I escape this part of the Bureau?
Alexâs father said that thereâs an emergency exit to the north. Where could it be?
Search the Equipment Archive and Display Reloading Room thoroughly.
Push the button in the Display Reloading Room, and take the anagramming gun. Can you find anything to anagram around here?
Use the monocle.
The lamb granulates are really anagram bullets. Put gel on the lamb to get bullets, load the gun, and find something to shoot.
SHOOT THE ODOR in Wonderland to make a door. Open it, and go north. (You have to OPEN THE DOOR explicitly.)
Now you can access Oracle Project, Surveillance Room, Tunnel through Chalk, Workshop, and Generator Room. Where is the emergency exit that Alexâs father told you about?
The emergency exit is behind the portcullis in Tunnel through Chalk.
How do I open the portcullis?
Search all of the new rooms thoroughly with the monocle.
Especially the Workshop.
The Workshop dais has a synthesizer. Youâll need to synthesize something to use to open the portcullis.
How do I use the dais synthesizer?
FLIP THE SWITCH to synthesize, then PULL THE LEVER.
The dais synthesizer isnât plugged in.
How do I plug in the dais?
The object you need is in one of the rooms before the odor-door.
Use HIGHLIGHTING ON as you search.
Itâs in the Equipment Archive.
Test out the equipment.
Put something in the umlaut punch.
When you put something in the umlaut punch, a power chord hangs in the air.
Remove H from the power chord to get a power cord. Then you can PLUG CORD INTO WALL. PLUG CORD INTO DAIS.
Even once the dais is plugged in, thereâs no power flowing to the machine.
How do I provide power to the dais?
You can generate power in the Generator Room. Look at everything here carefully.
TURN ON THE BOILER.
Try putting things in the bucket to unlock the generator. (In the next hint, Iâll explain how the bucket works.)
When you put something in the bucket, all of its vowels are transformed to the subsequent vowel. All As are replaced with Es, all Es are replaced with Is, all Is are replaced with Os, all Os are replaced with Us, and all Us are replaced with As. If that transformation makes a real word, the bucket is unlocked.
There are a bunch of ways to solve this. For example, you were carrying a valid item when you entered the Bureau. (Try just putting everything in the bucket systematically.)
You can put the stick, the tub, or the pan in the bucket.
Now that you can turn on the synthesizer, youâll have to figure out what to synthesize. You examined all of the new rooms thoroughly with the monocle, right?
The paperweight is actually a paper and a weight.
Synthesize the weight with something.
Synthesize the weight with the counter in the Tunnel to make a counterweight.
Put the counterweight on the hook. Then you can open the portcullis.
(Save right after you open the portcullis!) Behind the portcullis is Atlantida.
How do I escape Atlantidaâs room?
You canât go anywhere until you defeat Atlantida.
Look at her with the monocle.
Sheâs really an atlantida, a brachiopod. If you can put gel on her, you can turn her back into an atlantida.
Thereâs no way to touch her directly.
You have to get the rifle out of her hands, without touching her.
Shoot the rifle with the anagramming gun.
One turn later, you can put the gel on the astrologer.
Shoot Atlantida with the rifle.
East of the Personal Apartment, in the Private Solarium, the emergency exit is to the north. You can leave now, but Alex recommends that you âleave the island with a new, improved Atlantida.â
How do I make a new, improved Atlantida?
First, you have to open the portcullis again.
How do I open the portcullis again?
When you try, it says, âWe need some kind of mechanical advantage.â
The object you need to convert is in the Solarium.
Remove the S from the jacks to make a heavy-duty jack. Open the portcullis with the jack.
Use the dais to make a new, improved Atlantida.
Youâll need to use the atlantida.
The dais has a âswap homonym mode.â
Return to the dais, flip the switch to âswap homonym,â put the atlantida on the dais, and pull the lever.
When you return to the Private Apartment after making a new, improved Atlantida, you canât return to the Solarium until you delay the guards. (This isnât necessary if you just leave after shooting Atlantida.)
How do I delay the guards?
The jack is holding the portcullis open.
Get the jack. That will delay the guards long enough to escape.
North of the Solarium, you can go down to the Abandoned Shore.
Use your letter remover to escape.
What can you do with the bollard?
You can turn the bollard into an oar, by removing L, D, and B. With an oar in hand, you can ENTER THE KAYAK and paddle north to the boat.
Goal: Check out the paper and see whatâs going on
To leave this room, youâll need to wear clothes.
The clothes are in the wardrobe.
Open the wardrobe. Wear the trousers and the turtleneck. Then you can leave your bunk by going âfore-portâ (fp).
The newspaper is right here, and you can end the game by reading it.
These hints assume that youâve already beaten the game once in easy mode. Donât read these if you havenât beaten Easy Mode yet, or youâll be spoiled on Easy Mode.
Hard Goal: Retrieve your remaining possessions from locker at hostel
In Easy Mode, you could create an ear from the pear, a heel from the wheel, or toes from the tomes. But these objects are all gone in hard mode. Thereâs now just one body part you can create, and you have to examine everything carefully to find it. (Be sure to use Release 10 and turn HIGHLIGHTING ON!)
The object is outdoors in the park.
Itâs at Heritage Corner.
Itâs in the diorama table.
You can remove the Y from the army to create an arm. Show her that to scare her off.
Hard Goal: Meet your colleague Slango at Counterfeit Monkey
The chard, the soil, and the garbage are right where they were in Easy Mode, but the funnel is now missing. Youâll have to find a replacement.
In the next hint, Iâll tell you exactly where the replacement for fuel is. You may be able to guess by thinking about what you had to do to get the fuel in Easy Mode.
The replacement is on the beach, where the funnel was.
Remove the E from the sage to make a sag.
Put the sag on the mirror pedestal at Roget Close to make gas.
Hard Goal: Speak to Professor Waterstone and get his invitation to see the T-inserter
Your first problem in Hard Mode will be the synthesizer. Thereâs no screwdriver at the Fleur DâOr Drinks Club, so itâs harder to open the plexiglas case.
How do I open the plexiglas case?
When you examine it, it says, âplexiglas is a cuttable substance with the right tools, and then there are the screws at the back.â Thatâs a hint.
Youâll need to cut the plexiglas with the proper tool.
Have you seen a saw anywhere?
Thereâs a jigsaw puzzle at Long Street South.
Show the jigsaw to the bartender at the Fleur DâOr Drinks Club to hit it with the homonym paddle, turning it into a jigsaw. You can cut the plexiglas with the jigsaw.
Your next new problem is making a masking noise, so you can use the keycard to enter the Rectification Room.
How do I make a masking noise?
You made a noise when you opened the plexiglas case.
Turn on the jigsaw and drop it in the Basement.
Your next new problem is that itâs no longer possible to create a cock.
How do I make the object Waterstone wants?
The âobject susceptible to double-entendreâ still has to be a living creature. Then, you still need to synthesize it to make it innocent.
In the next hint, Iâll tell you the naughty animal you need to create.
Create an ass by turning the pastis into a pass and then removing the P. Next, youâll have to synthesize it with something.
The synthesizer may be more powerful than you realize.
For instance, in the synthesizer in Easy Mode, you could make COCK + SHRIMP TAIL = SHRIMP COCKTAIL, not just COCKSHRIMP TAIL or SHRIMP TAILCOCK. What does that imply to you about how the synthesizer works?
The synthesizer can mix two objects together letter by letter. (The order of the letters in each word remains the same, e.g. she + ad = shade)
Thereâs a three letter word that you can make with an item in your inventory that you can synthesize with the ass.
Youâll need to remove twice from this word to make a three letter word.
Remove T from letter to spell leer, then remove R from leer to spell lee. You can synthesize the lee with ass to spell leases.
Hard Goal: Gain entrance to the Bureau
In Hard Mode, thereâs no banana or wrap, so you might have some trouble finding a strip of cloth to use as a blindfold.
Where do I find a strip of cloth?
You have to convert something into it.
Both objects that convert to cloth have already had a letter removed. Look at stuff with the monocle to find what you need, then put gel on it.
The nearest transformed object is nearby, somewhere east of the Roundabout. Search thoroughly.
The shed used to be a shred of cloth. Put gel on the shed.
In Hard Mode, thereâs no sticky in the Graduate Student Office, so you canât make a stick that way.
What do I make to hit the cardboard figure at Tall Street?
You already have something to hit the figure with, but itâs probably transformed into something else.
Examine everything in your inventory carefully with the monocle.
Put gel on anything youâve synthesized, and examine the parts with the monocle.
The âwordâ from the crossword/password was originally a âsword.â Put gel on the word and hit the figure with the sword.
Thereâs no twig, either, so you canât make a wig. You still have to disguise your hair, though.
How do I disguise my hair?
The solution involves the synthesizer.
One object is very close to the synthesizer.
You can remove C from the red chair in the Language Studies Seminar Room to make âred hair.â What could you combine that with?
The other object is south of the Roundabout.
Itâs in the Fleur DâOr.
Synthesize the red hair with the piece in the Fleur DâOr Lobby to make a red hairpiece, and wear that. (Donât forget paste!)
Hard Goal: Test T-inserter (Alternate solution)
Even in hard mode, you can solve this the way I recommend solving it above, by bringing an item from outside the Bureau before you enter. (Review the âEasy Modeâ hints above for more details.)
But, if you used the âAlternate solution,â youâll find that Brock no longer brings a sign into the room, so youâll have to use one of the other alternate solutions described in the âEasy Modeâ hints.
Rest assured that there is an object here that you can use to solve the puzzle, guaranteed.
We know that you have the object you need to solve the puzzle, because itâs an object you needed to get to this point.
The object contains the letter âi,â because youâll ultimately use it to create the word âi,â as you did in the alternate solution above.
You can make âiâ using nothing but the gel and the letter remover. Look at everything here with the monocle.
You needed the hairpiece to enter the Bureau. Use that.
Gel it to get the piece.
Remove E from the piece to make a pic.
Remove C from the pic to make pi.
Remove P from pi to make âi.â You can insert the âiâ in the inserter to make âtit,â then remove T and insert âiâ again to make âit,â as you did in the Easy Mode alternate solution.
Hard Goal: Escape the Bureau
Most of this is the same, except for the Generator Room, where the locking mechanism is now totally different. Put stuff in the bucket to figure out what it does.
It does something different to consonants and vowels.
It converts each consonant into the subsequent vowel, and each vowel into the subsequent consonant. M and N become O. O becomes P. Y becomes A.
Thereâs an object very nearby that you can use for this.
Itâs four letters long.
Open the first aid station and put the balm in the bucket.
âebooâ is almost a word.
Shoot the balm with the anagramming gun to make a lamb, then put the lamb in the bucket to make an oboe.
Donât worry about achievements until youâve beaten the game at least once.
Some achievements are easier to figure out if youâve beaten the game on Hard Mode (which is an achievement in its own right) so consider winning on Hard Mode before trying for the other achievements.
Itâs impossible to do all of the achievements on one playthrough. The achievements persist when you restart/restore, so you can still have a SCORE with all of the achievements even if you have to restart/restore to achieve each of them.
Admiral Thoureaux award for removing every letter of the alphabet in one playthrough
Use the SCORE command to see the list of letters to remove.
Some of the letters can only be made once youâve fully upgraded the remover; at least some of these I think can only be done in Easy Mode. All of the letters except one can be found before you enter the Bureau of Orthography near the end of the game.
I donât think itâs possible to win the game without removing these letters.
B: garbage â garage
D: chard â car
E: tube â tub
H: chard â car
I: pastis â pasts
L: plans â pans
M: modems â odes
P: preamps â ream
S: preamps â ream
T: pasts â pass
X: codex â code
That leaves just these letters.
A
Itâs surprisingly hard to remove vowels. On what sort of word might it be easier?
Find a word with two vowels next to each other.
Thereâs one downstairs in the University.
Turn the coat into a cot.
C
You might have forgotten, but you need to do this to find out what Waterstone needs.
Turn the cream in the Graduate Student Office refrigerator into a ream.
F
The object you need is north of the park.
Itâs at the Crumbling Wall Face.
Examine the rock.
You can remove F from the fossil.
Remove S first to make foil, then remove F to make oil.
G
(I donât think you can do this until your remover can make abstracts.) Thereâs a common object around town that contains a G.
Remove G from a sign.
J
This oneâs tricky, because the object you need is available early in the game, but you first have to be able to make living creatures with the remover.
Thereâs a J word near the park.
Itâs in the cinema.
Itâs in the screening room.
Remove J from the jotter.
K
This oneâs easier when your remover can make abstracts.
Thereâs a K word east of the Roundabout.
Itâs the Public Convenience.
Remove K from a sink.
N
You probably did this on the beach in Easy Mode.
Remove N from the funnel.
O
Itâs surprisingly hard to remove vowels. On what sort of word might it be easier?
Find a word with two vowels next to each other.
Thereâs one downstairs in the University.
Turn the coat into a cat.
Q
This oneâs tricky! As far as I know, thereâs only one opportunity to do this right at the end of the game. Use HIGHLIGHTING ON and you canât miss it.
Remove Q from the squid on the Abandoned Shore beneath the Solarium.
R
Thereâs an opportunity to do this very near the start of the game.
Itâs in the park
At the Midway, you can turn the pear into a pea.
U
Restart the game and try following the tutorial.
The tutorial will instruct you to remove U from the mourning dress at Signal Street.
V
Use HIGHLIGHTING ON and keep an eye out for V as you play the game; there arenât that many of them.
Itâs east of the Roundabout.
At the Bus Station, remove V from the dove.
W
Thereâs a good W word in the park.
At the Fair, remove W from the wheel.
Y
You probably did this when you beat Easy Mode, but you absolutely have to do this to win Hard Mode (and the object exists in Easy Mode, too).
Try just opening your locker in Hard Mode. (See hints above on how to do that.)
At Heritage Corner, remove Y from the army.
Z
This oneâs actively hidden. Use HIGHLIGHTING ON and examine every highlighted word as you play.
The object appears after the park, but before you enter the Roundabout for the first time.
Itâs near the beach.
On the Winding Footpath, examine the bushes; you can remove Z from the kudzu.
Lucius Quagmire award for viewing unusual films
You have to actually watch a movie.
Nothingâs playing at the cinema, and nothing ever will play on Serial Comma Day. Youâll have to start the movie yourself.
The projector in the Screening Room is designed to hold a reel of film, but itâs missing.
Make your own reel.
Youâll need to create an abstract object and turn it into the reel.
Youâll need to use the pedestal at Roget Close to turn a leer into a reel. How would you make a leer?
Remove T from the letter to make a leer, then put it on the pedestal to make a reel. But thatâs the wrong kind of reel.
Show the reel to the bartender to make a film reel, then put the reel in the projector, and turn the projector on.
Jocasta Higgate award for reconstructing pagan worship on the island
Start by finding the hidden shrine on the island.
How do I find the hidden shrine?
Use HIGHLIGHTING ON and examine every highlighted object.
The shrine is near Roget Close.
On the Winding Footpatch, examine the bushes.
Look behind the bushes.
Use the remover to get rid of the kudzu.
Remove Z from the kudzu to make a kudu.
You need to put something on the shrine.
You need to make a god.
Youâll need to make a god out of a dog, using the pedestal at Roget Close. The dog itself is well hidden.
âDogsâ are mentioned in the description of the room where you can find the dog.
Go to the Abandoned Park (aka âMonument Greenâ on the map).
Dig. Youâll find a dog; put it on the pedestal, then put it on the shrine.
Amanda Waterstone award for discovering cultic passages
Youâll have to make a passage. (You may find this easier to accomplish once youâve beaten Hard Mode.)
Youâll have to synthesize a passage.
How do I synthesize a passage?
Youâve probably already used one of its component words to make something with the synthesizer (in Hard Mode).
Synthesize the pass with an age.
Whereâs the age?
Itâs made out of a four letter word that you would use up in Hard Mode.
Remove S from sage.
When you make a passage, it makes a passage of text. You need to make a secret passage.
You canât do this with the homonym paddle at the Drinks Club. âThe passage would be bigger than I want to generate in here,â comments the bartender. So where could you make it?
Use the dais to swap homonyms with the passage in the Workshop, and enter the passage to earn this achivement.
Lord Michael Rosehip award for showing the black spot to a pirate crew
Youâre going to need to make the spot and the pirate crew.
How do I make a spot?
You canât make it with the letter remover directly.
You need an anagram of spot.
You have to make a stop.
You canât make a stop with the letter remover directly, either.
Add a T to sop to make a stop.
You can make sop with the letter remover, if you can find the object to make it from.
The object is east of the Roundabout.
Itâs in the Public Convenience.
Squeeze the soap dispenser to make soap. Remove A to make a sop. Insert a T to make a stop. Shoot the stop with the anagramming gun to make a spot.
How do I make the pirate crew?
Synthesize it out of a pirate and a crew.
How do I make a pirate?
Synthesize one.
Synthesize it out of pi and rate.
How do I make pi?
You can do this with just the letter remover.
The object you need is south of the Roundabout.
Remove E from the piece to make a pic, then remove C from the pic to make pi.
How do I make a rate?
You can do this with the letter remover, but you might not have encountered the object you need.
The object you need is north of the Roundabout.
Itâs in the Tin Hut, east of the Fish Market.
If you go down from the Tin Hut, youâll see a crate, but Alex is afraid to go down there.
The trap door will automatically close unless you PROP THE TRAP-DOOR.
You can prop it open with anything that youâd use to hit the piñata cardboard figure on Tall Street. For example, prop the trap-door with the stick, then go down and remove C from the crate.
How do I make a crew?
Youâll need an object that you can only get in Easy Mode.
Remove S from the screws in the plexiglas case protecting the synthesizer. (You canât bring a crew into the Bureau, so just bring the screws at first.)
The crew is hard to move around, so put the screws in the right place before making them.
Before entering the Bureau, bring the screws, pi, the rate, and sop. Once you have access to the dais, you can turn the sop into a spot, synthesize the pirate, turn the screws into a crew, and synthesize the pirate with the pirate crew. Then, show the spot to the pirate crew.
Reverend Plaice award for placing the cross on the altar while liturgically dressed
Itâs easier to figure out how to do this achievement if youâve beaten the game once on Hard Mode, but youâll ultimately have to unlock the achievement in Easy Mode.
It requires the synthesizer trick that you used to win Hard Mode.
The liturgical dressing is made out of two naughty words, one embedded inside the other.
Itâs made out of two naughty animal words.
Synthesize cock + ass to make a cassock. Wear it, go to the church, then put the cross on the altar.
Mort Shaply award for showing Poe a raven-based foodstuff
Youâll need to make Poe and then youâll need to make a raven-based foodstuff.
How do I make Poe?
You can make Poe with the letter remover (once you can make living things).
The object you need is north of the park.
Use the poster at the Monumental Staircase.
Remove T from the poster to make a poser, then remove R to make a pose, then remove S to make Poe.
How do I make a raven-based foodstuff?
This oneâs incredibly difficult. You have to make it with the anagramming gun, but you almost certainly havenât encountered the object you have to shoot. The object you have to shoot is part of another object that you can make.
You have to shoot a silver chain to make ravens chili.
The chain is being worn by a person you can create.
When you make a Pict, heâs wearing the silver chain.
How do I make a Pict?
You canât make a Pict with your letter remover directly.
You have to add T to a pic to make the Pict.
You can make a pic with just the letter remover.
The object you need is south of the Roundabout.
Remove E from the piece to make a pic.
Bring the pose and the pic to the T inserter. Remove S to make Poe, then insert T to make the Pict, then shoot the silver chain with the anagramming gun to make ravens chili. Then you can show the ravens chili to Poe.
Horace Fingerstain award for jotting some notes
This puzzle is all about making and successfully using a pen.
You can make a pen using the bucket in the Generator Room in easy mode.
Put the pan in the bucket to make a pen. Get the pen, then WRITE HELLO ON PAPER. (The paper is part of the paperweight, remember?)
Youâll need to make ink for the pen.
How do I make ink?
You can make this with the letter remover (before you enter the Bureau).
The object you need is east of the Roundabout.
Itâs in the Public Convenience.
Remove S from a sink to make ink.
You canât put ink in the pen until you make a nib and put the nib in the pen.
You canât make the nib with the letter remover.
Make the nib from the bin in the Rotunda. (You can use the pedestal at Roget Close or the anagramming gun for this.) Put the nib in the pen, then put ink in the pen, then WRITE HELLO ON PAPER.
Propper Rosehip award for talespinning
This achievement is relatively easy. You just have to make a tale.
You canât make a tale with the letter remover.
Add T to ale to make a tale.
Remove P from the apple at the Midway to make ale. Bring the ale to the T-inserter to make a tale.
Priscilla Parsons award for winning the game without ever entering the church
If you never enter the church, then you canât make a ticket.
You can enter the cinema without making a ticket.
How do people normally get tickets?
Get your roll from the locker in the hostel, then buy a ticket at the cinema.
Finn Rosehip award for gnu-hunting
You have to make a gnu.
You canât make a gnu using your letter remover.
Gnu is an anagram of gun.
You have to make the gun shoot itself.
Look around in the Equipment Archive.
The ceiling is mirrored.
Shoot the mirror with the anagramming gun.
Camilla Downdweller award for creating five types of fish in one playthrough
In Easy Mode, you can only create two fish just using the letter remover.
Which fish can I create with the letter remover?
One starts with C. The other one ends with L.
You can create char and eel.
How do I create char?
Remove D from the chard.
How do I create eel?
The object you need is in the park.
Itâs in the Fair.
Remove W from the wheel to make a heel, then remove H to create the eel.
The next fishâs name is three letters long. You have to create a four letter word and remove a letter.
Whatâs the three-letter fish and how do I make it?
You have to make cod.
You have to make a cord and remove the R. (Not the power cord; itâs tightly bound to its adjective.)
You canât make the cord with the letter remover directly.
You can make the cord with the bucket in the Generator Room.
Examine the bucket carefully.
It has a reverse switch. You can FLIP SWITCH to make it work in reverse.
Put the card in the bucket in reverse mode to make curd, put the curd in the bucket again to make a cord, then remove R to make cod.
The next fish is four letters long. You have to synthesize a five-letter word that Iâd never heard of, then remove a letter.
Whatâs the four-letter fish and how do I make it?
You have to make carp.
The five-letter word is a plural, from Latin, meaning wrist bones.
The five-letter word is âcarpi.â When you make carpi, you can remove the I to make carp.
How do I make carpi?
You have to synthesize âcarâ and âpi.â
You can make pi with your letter remover.
The object you need is south of the Roundabout.
Itâs in the Fleur DâOr.
Remove E from the piece in the Lobby to make a pic, then remove C to make pi. Synthesize car and pi to make carpi, then remove I to make carp.
The last fish you have to create with the anagramming gun; it comes with an irrelevant adjective attached.
You have to create a âsunlit ray.â Can you figure out what thatâs an anagram of?
Itâs an anagram of ârusty nail.â
You can ask the bartender for a rusty nail in the Fleur Dâor Drinks Club, then shoot it with the anagramming gun to make a sunlit ray.
Igor Rosehip award for creating at least five body parts in one playthrough
You can make four body parts before you get your stuff from the locker.
You can make an arm, ear, heel, and toes before you get your stuff from the locker.
How do I make an arm?
You have to do this if you beat the game in Hard Mode.
The object is at Heritage Corner.
Examine the diorama.
Remove Y from the army.
How do I make an ear?
Remove P from the pear at the Midway.
How do I make a heel?
Remove W from the wheel at the Fair.
How do I make toes?
Explore the church thoroughly.
Remove M from the tomes in the Cathedral Gift Shop.
The last item you need to make is a patch of skin.
Itâs a patch of skin with a problem.
Make a rash.
Remove T from the trash in the Public Convenience.
Lester Parsons Award for discovering unspecified local rites
To unlock this achievement, you have to make a rite.
You canât make a rite with the letter remover directly.
You have to shoot something with the anagramming gun to make the rite. Can you figure out what?
You have to shoot a tier to make the rite.
You canât make a tier with the letter remover directly.
You can make a tier with the bucket.
Put a tear in the bucket to make a tier, then shoot it with the gun to make a rite.
You canât make a tear with the letter remover directly.
Insert T into ear to make tear. Put it in the bucket, then shoot the tier.
You can make an ear with the letter remover.
Remove P from the pear at the Midway in the park. Insert T into ear to make tear. Put it in the bucket, then shoot the tier.
Roman âStickyâ Fingerstain Award for impromptu art theft
Steal the oil paintings in Atlantidaâs Private Apartment. (This achievement is awarded when you win the game after stealing the paintings.)
Theyâre too heavy to carry. Even if you remove S to make them one painting, theyâre still too heavy to carry.
Youâll have to transform them another way.
Shoot the paintings with the anagramming gun, then take them.
Heh. For the last one, I always assumed that you had to anagram the oil paintings. Your way probably makes it too easy to deserve an achievement. Perhaps this one should be revised?
Iâm hazy on the role of achievements in this game. Typically, games would list out all possible achievements somewhere and youâd try to figure out how to achieve them by reading their descriptions. Maybe one or two achievements would be secret/hidden descriptions, but not all of them.
But since thereâs no way to get a list of unreached achievements in this game (right?), theyâre effectively all secret/hidden. I canât see how regular human beings could possibly be expected to discover any of them except Admiral Thoureaux, Propper Rosehip, and perhaps Priscilla Parsons. The fact that you could maybe discover the Roman achievement in the course of ordinary play seems like a blessing, as a result.
But perhaps the point of this is that the ACHIEVEMENTS command at the end of the game should show the achievements you havenât reached. A lot of these are really interesting puzzles, but there seems to be no way to know that the puzzles are out there to be found except to read my guide (or the source code). Iâve filed that as https://github.com/i7/counterfeit-monkey/issues/151
I canât speak for Emily Short, but it seems the plan was originally to have an in-game list of famous people of Atlantis with clues on how to get their achievements. Some of them are listed in the guidebook, so I guess the idea was to add the rest and then give the player a reason to look up all of them.
The main problem is that the achievements is a bit of an unfinished feature, and listing them all only draws attention to this fact. It doesnât even have the obligatory achievement for getting all the achievements.
As things stand, I think they still work as rewards for experimenting and doing fun but pointless things, even if it is pretty much impossible to find all of them without cheating. I found at least the Finn Rosehip and Lucius Quagmire ones on my first playthrough back in 2012.
Regarding the Roman âStickyâ Fingerstain Award, this was created at the suggestion of @Draconisin the notes included with the open source release of the game, and Iâm pretty sure that the idea was that it should be rewarded specifically for making intaglio pins out of the paintings to escape with them.
Maybe they should be attached to the wall? And even if you depluralize them, the remaining painting is still attached to the wall? So you have to anagram them/it to earn the achievement?
We are playing CF online at that moment and need some help.
We are at Goal: âescape the bureauâ.
We know that we need a cord to plug synthesizer. As I canât find none and cant join word and card to make a cord, finally I reach this thread via ifdb.
We canât find the punch mentioned upwards in a hint. âPut something in the umlaut punch.â
âTest out equipmentâ doesnât work. Look, search, examine shelves, equipment and sub types of equipment (broken, obsolete, foreignâŠ) doesnât bring up that punch.
Is this an issue?
(You might want to add [spoiler] tags to your question.)
The âEquipment Archiveâ is the room to the east of the odor-door, where you found the lamb granulates.
The hints say to turn highlighting on as you search. (You do that by typing HIGHLIGHTING ON.) With highlighting on, the umlaut punch is clearly visible in the Equipment Archive; hereâs what I see when I put something in the umlaut punch. (Any object will do.)
Equipment Archive
The ceiling is mirrored, perhaps to make it harder for anyone to sneak around without being noticed among the shelves.
The equipment shelves here display an assortment of obsolete, broken, foreign, or otherwise unusual letter tools. There are an accent flipper, an umlaut punch, a Catalan punt volat needle, some broken components, and some lamb granulates on the equipment shelves.
The functional area continues to the south, and the hallway is west.
> put apple in umlaut punch
You put the apple into the wire basket of the umlaut punch. There is a hum as the punch warms up, then a bang! as the tines come down sharply, tattooing the apple.
Briefly the apple appears as the art metal band ApplĂ«, before fading back to itself: there just isnât enough energy to hold the conversion, given ApplĂ«âs weak reputation. The early popularity of âVegetable Vengeanceâ was never matched again.
When they are gone, a power chord remains in the air.
The repeated power chord makes it sound as though some heavy equipment is being used in here even when itâs not.
[Your score has gone up by one point and is now eighty-three.]
> wave h-remover at power chord
You reset the device to h. There is a flash of psychedelic colors, and the power chord turns into a power cord. This is the heaviest-duty cabling Iâve ever seen in my life: thick as a snake, covered in yellow sheathing, with a massive plug at each end.
Currently the hints say:
Is there a way I could have rephrased that to make it clearer? It seems like you were having trouble finding the umlaut punch, but Iâm not 100% sure why. (Did you take it with you, perhaps?)
I have âblurredâ my previous comment. Sorry for that and thank you for your help.
I think I am playing my offline game with âhighlights onâ let me see.
No, thatâs not working for meâŠ
When I type look to refresh room description I obtain:
Equipment Archive
The ceiling is mirrored, perhaps to make it harder for anyone to sneak around without being noticed among the shelves.
The equipment shelves here display an assortment of obsolete, broken, foreign, or otherwise unusual letter tools. There are an accent flipper here.
The functional area continues to the south, and the hallway is west.
The odd question is that it happened at webot online game and in my own offline game.
If you GET ALL in the Equipment Archive, youâll take everything there except the accent flipper. I bet the umlaut punch is in your inventory or something. Try GO TO PUNCH and see if that finds it for you.
Equipment Archive
The ceiling is mirrored, perhaps to make it harder for anyone to sneak around without being noticed among the shelves.
The equipment shelves here display an assortment of obsolete, broken, foreign, or otherwise unusual letter tools. There are an accent flipper, an umlaut punch, a Catalan punt volat needle, some broken components, and some lamb granulates on the equipment shelves.
The functional area continues to the south, and the hallway is west.
> get all
umlaut punch: You get the umlaut punch. Catalan punt volat needle: You get the Catalan punt volat needle. broken components: You pick up the broken components. lamb granulates: You take the lamb granulates.
> l
Equipment Archive
The ceiling is mirrored, perhaps to make it harder for anyone to sneak around without being noticed among the shelves.
The equipment shelves here display an assortment of obsolete, broken, foreign, or otherwise unusual letter tools. There is an accent flipper on the equipment shelves.
The functional area continues to the south, and the hallway is west.
I hope thatâs it. Still doesnât explain the broken conjugation, âThere are an accent flipper hereâ rather than âThere is âŠâ
EDIT: Also, from the description it seems like the accent flipper is on the floor and not on the shelf. âThere are an accent flipper here,â not âThere is an accent flipper on the equipment shelves.â But in a proper room description, it would get its own paragraph:
The equipment shelves here display an assortment of obsolete, broken, foreign, or otherwise unusual letter tools.
We can also see an accent flipper here.
When I was trying to figure out how to make ass sfw in hard mode, I tried combining ass with pic to make aspics, but that didnât work. (I got pic from removing e from piece.) Does anyone here know why that didnât work?
P.S. This is my first post, so if this isnât the place to ask this question, just lmk and Iâll delete it.
You are welcome. As I can see you are an advanced adventurer. Last friday we finished CF in normal mode. As spanish players we think there is some extra difficult with the letter gaming.
About the question I wrote before, only the descriptions were odd indeed.
This is nothing short of excellent! Iâve just started playing. Iâm wary of using hints, but the slight nudges this list offers will be great for me. Itâs good for motivation just to know this page is here.