Hello all, this is my first post here so I apologize if this is mis-categorized, general seemed to be the best place for now.
I am mostly new to creating interactive fiction, and after looking at various programs to start writing a game in I settled on Quest, since it seemed to have specific features that I would prefer to be in my games (such as a map that could be seen in-game without installing any extensions or messing with the software’s code). Just from looking around on the internet and at some some of the IFComp entries, Quest was definitely featured less. Heck, there’s only three topics under the Quest tag on this forum.
So I made this topic to ask why it’s not as popular in the IF community. I found a topic under the Quest tag that addresses certain things like the extreme bug-fest within the online version, and confusion that players might encounter with the combination of hyperlink and parser interaction. Complexity also seemed to be an issue, where skilled writers using Inform could accomplish more. However, some things mentioned such as scenery issues seemed to be caused by a lack of fleshing out the game on the author’s side (based on my own experience with what I can do in Quest).
In the end, is it a combination of the issues mentioned above with Quest that just make it an unpopular choice? Any input would be appreciated. While it has fulfilled my needs so far, I’m hoping to better understand if choosing Quest was the wrong choice.