I’ve been fiddling with Quest lately. The software is more minimalistic than Inform and it makes many functions quite easy. It’s fun, and I want to try building a game with it.
However, I know quite a few Inform-diehards (in particular) who have a bit of beef with Quest. Not that the software is wholly bad, I understand, but that it gets buggy under certain conditions and also is complicated in some ways that Inform is not. Quest newbies seem to make mistakes that Inform newbies typically don’t.
What bugs you most about Quest games? Where are your hangups? Which malfunctions have caught you most?
Name anything, really, except for that the interpreter requires users to download to PC or else only use it online for Mac. This is an issue that Quest authors likely won’t circumnavigate for quite a while. IMHO, a good game is a good game, no matter how funky the interpreter is. (ex. Leadlight/Cryptozookeeper/etc.)
I’m asking so I can better be aware of where Quest’s slip-ups and imperfections are most likely to occur. As for myself, I’ve found that many Quest games implement few verbs and can cut across weak in that way. (I can see why this is - although Quest makes many tasks simple, it also makes creating new verbs/actions weirdly difficult.)