Of all the common meta-commands related to game information—HELP
, VERSION
, CREDITS
, HINTS
, etc.—the only one I find myself pondering is ABOUT
.
I’m wrapping up my first game, and one of my last tasks remaining is to write an ABOUT
. I sampled a few games to see how other authors tackled this:
- Mike Carletta’s The Song of Mockingbird mentions the game was written for IF Comp 2021, it’s Zarfian rating, a few general hints, some thanks, and the game’s license. It’s the same as its
CREDITS
response. - Ian Finley’s Babel also lists its
CREDITS
. - Eric Eve’s Nightfall opens a menu with instructions, hints, credits, and a README.
- mathbrush’s Absence of Law
ABOUT
is written using an in-game voice, with a dedication, tester thanks, and music credits. It too is the same as itsCREDIT
response. - Emily Short’s Counterfeit Monkey uses a menu system with some custom entries, including an introduction, game-specific commands, credits, and how to contact her. (This game is also the only one I found that doesn’t have a
CREDITS
command, or at least one available at the start of the game.)
From this variety, I assume there’s no pat template for ABOUT
. Most simply display their CREDITS
or use what appears to be a stock menu with some customized entries. (A standard Inform library, perhaps?)
My current thinking is to write a personal message thanking people and offering general tips specific to the game. My CREDITS
command is more like a copyright page, in that it’s a bit dry, listing credits, version numbers, and license information. For ABOUT
, I’m currently leaning toward Mike Carletta’s style.
Does anyone have any sage advice on their approach to writing an ABOUT
for a parser-based game that’s not merely printing CREDITS
or opening an instruction menu? Or know of a game with a unique approach to it?