Update 9/24/2026
It seems that itch has made changes to the way frame security is handled, which has caused problems with Inform programs released as websites that are published at itch.io. If you have released your itch-hosted game with the parchment interpreter, you may wish to download the newest version of Parchment and re-release. Get the latest version here:
Releases · curiousdannii/parchment
The discussion is otherwise ongoing.
Original Post
It isn’t rare for me to hear from a player or tester about their experiences with playing my games in mobile browsers. The issue is always the behavior of the keyboard. It jumps up and down, or it stays visible all the time, which are both annoyances. Actually, that’s putting it lightly. I think a lot of players either quit or reach for the story file at that point.
I can’t control keyboard behavior with Inform code (I don’t think), but I want these players to enjoy mobile content in a comfortable way.
This is hard for me to evaluate, though, because I only have an iOS device that doesn’t seem to have these problems. This appears to be an Android thing.
I don’t know if this is something that can be “fixed,” but I get feedback about it and thought I’d run it up the flagpole. What determines keyboard visibility in a mobile browser? Interpreter? Browser? Device? I guess browser and device amount to the same thing in iOS.
I’ve taken a quick look at quixe, parchment/iplayif, and Dialog (is that A-machine?). Again, all on iOS.







