Today I made a surprising conclusion after taking a look at recent CYOA games posted/linked by other authors on this website. I’m convinced now that CYOA (Choose Your Own Adventure) and MCA (Multiple-Choice Adventure) are two different types of games with different writing styles! I don’t think they are the same anymore.
I know it may sound stupid, but maybe it was incorrect to call my adventure games “CYOA” all these years. Because in other CYOA games by other authors I saw a lot of long text, more novel-like, as if you would read a book or something, and the choices look completely different too. They don’t look like commands to me. This confused me actually. I don’t know how to describe it properly, but it feels different to the kind of chosen-based games that I write and what I understand as “CYOA”.
And because I noticed that, I came to the conclusion that it’s not the other authors, but it’s maybe me that has confused something here from the beginning. As I said, it may sound very stupid, but I think my adventure games are MCA in reality and not CYOA! People can correct me if I’m wrong here, but I think this is a correct conclusion.
You know, my choice-based adventures are actually written in parser-based fashion. In my text I describe the environment in a few sentences and then give the player command-like options to interact with the environment, such as “examine room”, “go north”, “open door”, you name it.
But that’s not how other authors do it in their CYOA games. So I strongly suspect that my adventure games have nothing to do with the novel-like writing style of CYOA. My adventures are more like first person shooters on Interactive Fiction, or choice-based adventures which pretend to be parser-based. Yeah, I think this is more like it.
Now if you take a closer look at multiple-choice adventures (MCA) made by other authors then you notice that they do it exactly the same way. Text is mostly room/environment description and options/choices are navigation and interaction commands. Nothing more. But CYOA? It’s different. You write it like a book and then give the player some choices to turn to different pages. Yeah, sound exactly like Choose Your Own Adventure, or Choose Your Own Book Reading or something. That’s exactly how this company who invented this CYOA type years ago, designed it or meant it to be, correct?
So if this is the case, then I have obviously mislabeled my own adventure games. Because my adventures are not written like a book, novel or a theatre play. They are just like a parser-based Inform game or a Z-Code game, but just choice-based where I give the player the possible commands beforehand, so he/she doesn’t have to guess them. And that’s not what I have seen other CYOA authors doing in their games. So it’s clear I’m doing something else here and I just don’t realised it until now.
Well, I’m not sure anymore. Please take the poll, guys, and tell me what you think about CYOA and MCA…