What does "text adventure" mean any more?

I agree that many people have different thoughts on this. I think it’s pretty easy to see major differences between, say, Zork I and 80 Days by Inkle, and to have a preference for one vs the other. (I personally enjoy both more than most graphical/controller based games, with a slight preference for Zork).

That said, this question comes up a lot, and I have a running list of each conversation as it happens. Here is a timetable of discussions of this question:

1996 (rec.arts.int-fiction)
Does int. fiction have to be a game?

1998 (rec.arts.int-fiction)
Are there any alternative to puzzles? (contrasts puzzle games with CYOA/branching)

1999 (rec.arts.int-fiction)
Defining IF (yet again) (was: Are there any IF+RPG?)

1999 (rec.arts.int-fiction)
What is IF?

2002 (rec.arts.int-fiction)
What is IF really?

2003 (rec.arts.int-fiction)
class on if (update)

2004
‘interactive fiction’, a meaningless signifier?

2005 (rec.arts.int-fiction)
Why newcomers struggle with IF.

2006 (rec.arts.int-fiction)
Defining IF (again)

2008
Communicating the type of game to the player

2009
CYOA trend

2010
Emily Short – Down with Parsers!

2011
What is CYOA as opposed to IF

2012
Surprising conclusion: CYOA is not MCA!

IF and Choice (or, another goddamn CYOA thread)

2013
Something I noticed

IFcomp is gone all hail IFComp

2014
On the overwhelming response to non-IFComp events

Making CYOA Challenging

2015
Why are there so little parser games now?

IF is dead

2016
Why can’t i get into CYOA or restricted parser games?

2018
IFComp 2018 Reviews

2020
Should we distinguish between games and literature

Can we split IFComp into two categories?

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