Nowadays, we see that most of the new game releases on IFDB are Twine or CYOA games. For the past few months, there are only 2 parser games released without the presence of a competition on IFDB, which are ‘The Ambassador’s Daughter’ and ‘Mansion Escape’, which are made with Inform and TADS respectively.
Honestly, what has happen to parser-based IF games now? Do we have to organize more ParserComps just to see games like this? The difficulty of programming using Inform or TADS can’t be blamed on, as Inform uses a natural language system that makes it very easy to write functional code with. I have never programmed anything in my life, but I managed to make a small game with Inform previously. For TADS, plenty of handbooks and guides are published by experienced writers, so anyone can create a decent game with that system too.
Oh course, we can’t decline the fact that is very easy to create games with Twine and Quest. Anyone with a great story in their head are able to create games with those systems. But what about the result? Is it going to function well? Are players able to efficiently interact with these stories? Note that most CYOA games are linear and straightforward, so there aren’t much choices for players to choose, making it more of a ‘CYOA Fiction Game’ rather than an ‘INTERACTive Fiction Game’.
With ease of creation too, we will have more games. Compare the amount of IF games released now compared to the time before Twine is out and we come to the conclusion that IF releases from 2007-Present is a lot more than it was before. But with quantity, do we get quality? We can’t deny that plenty of great games that are made on Twine were released in the past, like ‘With Those We Love Alive’ by Porpentine and ‘the uncle who works for nintendo’ by Michael Lutz.
Just like any other sort of game, we will get bad releases too. I’m not in the position to name any, but I can assure you that in the past one month, we have a share of poorly created and implemented Twine games in IFDB. (Hint: It’s an AltGame which had absolutely no story or interactivity in it) What I’m trying to say is that we will also have bad authors using a simple tool to create bad games. If a more complex system is used, no doubt we will get less games, but we will be reassured that the quality of the games won’t be as poor as the ones made on simpler systems.
I hope that I’ve stated enough points to prove my premise. Tell me your opinions about the topic in the comments below.