I read a game review recently for Apartment Story. At some point they mentioned that it had no voice acting, only subtitles. It felt like a silly statement - game doesn’t have unnecessary feature x. I haven’t played the game, but it looks like a pretty low budget project, in the common IF/indie apartment genre.
It reminds me of some of my own thoughts. For low/no budget games and games with a single author, adding music and sound effects and voice acting is going to be a lot of extra work. Doing a really good job, making it subtle and stylistically appropriate and everything else would require a ton of additional work and expertise.
I’m not sure if I want it either or that it makes for a better game. I don’t listen to music when I read, or when I’m thinking about things. Music is a double edged sword - it is powerful and atmospheric, but maybe so powerful that it overwhelms everything else. Sound effects in a turn based text based adventure game feel a little out of place to me, like you’re adding real time elements to a non real time medium.
But maybe I’m being delusional. Have there been successful games without music, outside of maybe Infocom? Am I the only person who mutes the repetitive background music in strategy games? If you made a really good game without music, would the first line of every review be “the music wasn’t working”? Would they be right to be disappointed?