I’ve put together a spreadsheet document with an analysis of the functional semantics of the 77 built-in actions (excluding debugging verbs) that are included in the 6M62 version of the Standard Rules. While much of the information on it is available from different portions of the Index, this document assembles it into a compact format designed to provide a comprehensive single entry for each action.
In addition, it includes notes about interactions between the various rules and Understand
lines associated with each action, and it calls out specific aspects that might not be naively expected. This can serve as a useful reference to authors who wish to better understand what interaction will be supplied “out of the box” by 6M62, and also serve as a guide to which rules must be changed to reflect and support an author’s vision of their story’s universe.
Most importantly, it describes in detail what conditions must obtain for the action to be recorded as a success via the built-in action tracking feature, and what the success of an action means in terms of the game universe or (for out of world actions) the operation of the interpreter. This is extremely helpful for knowing what to expect when using the “if we have...
” construction. It is also useful in flagging those few cases where Standard Rules behavior is inconsistent between the text presented to the player and the record made of whether or not the action succeeded.
The initial draft is available for review and/or use. Let me know by PM if you are interested in receiving a copy.