Is there some information somewhere about how to make games compatible with a screen reader? Advice for testing with a screen reader? (Are screen readers different, or known to handle certain code differently?) A primer on common issues (or not-so-common issues), or features that might be more helpful for people who use screen readers than people who don’t? Is there any good screen reading software that’s cheap/free for developers so I can do some testing up front and see how it handles?
I plan to seek out people who use screen readers for beta-testing, but that’s pretty far in the future, and it would be nice to design my game so it doesn’t have any obvious problems up front, so I only have to iron out the worst of the details.
I’ve read through several of the accessibility articles mentioned, but I’m still confused about one point. When using a screen reader, how is the status bar of a game audibly portrayed? Is it skipped entirely or are the new words and/or numbers interjected into the text? Or is there some other way it’s handled?