@Dannii It seems the zvm in the link you shared is not displaying the status bar, is this something that can be restored with an option?
Also seems to no longer need the story files to be base64 encoded
Edit: I’m able to get the current room by finding the last element with class Style_subheader, not sure if this will be correct in all cases, but anyway I think the status bar is still important, sometimes there is information such as score displayed there
The code now runs on GlkOte, which definitely does support status bars. (Unless you’ve found a bug - can you confirm if it’s broken in Lectrote too?) I’m not sure what you’re doing to map between GlkOte’s output and your new HTML though.
I tried parchmap but I couldn’t get Anchorhead or Sherlock to work. The games load, but after the final “Press any key to continue” the screen remains black. I tried in Chrome and Firefox without any addons/extensions.
Hi Guys, Just popped in to let you guys know that I’ve given Parchmap some love lately and have now uploaded Build 14 which is a big design overhaul, here’s the summary:
The story now takes center stage, the map is hidden and can be opened by typing /map or by pressing the ` key
There is now a mini-map feature, all the known exits leading out of the current room are displayed all around the story area including any notes added to them
There is now a nicer font and new color scheme, including a light and dark version, toggle-able by typing /theme
Oh, oh, oh… really nice desgin @roylaza
How I didn’t discover this before?
One thing: It’s difficult to use with a keyboard layout that uses combination of keys to get the character / (in my case shift+7). Parchmap gets it as enter? and doesn’t let me type any command after the /.
Hi @roylaza ,
A very interesting innovation.
I see from your video there’s a split screen mode. How do you access that? I was only able to swap between the screens.
Hi guys, sorry for the late response, for some reason I didn’t get an e-mail notification
@cibersheep Not sure I understand, are you not able to type the / character?
@CardboardGuru The video is a little out of date as it shows the old design where the story and the map were on the same screen, I since decided to have a large story area with a “minimap” around it showing connecting rooms with the ability to open a more detailed map by pressing `
Ok I see the problem now, the keyboard navigation feature is messing with your layout, the way I did this is that you can navigate quickly by pressing shift and arrow keys and shift+7 on the keypad injects “nw” to the parser, I’ll have to test a different key combination
@cibersheep I’ve uploaded a new version that changes the key combination to start with ctrl+shift instead, please let me know if this fixes your issue, you might need to clear your browser’s cache to force it to reload the code
I’ve updated Parchmap to build 15, with the following changes:
The mini-map is now back so there’s no need to constantly open it, letting you see where you are at all times
You can expand the mini-map to full screen with the ` key (or type /map) to also see all known rooms
Autocomplete is now simplified, just start typing and hit tab to complete the word, hit tab several times to cycle through relevant words, autocomplete will still suggest only room names for commands that take room names as parameter