Moondrop Isle hint thread

Waterpark

  • It’s all in Moonlight Meadows (I think? I feel like there’s a reference to the arcade but I didn’t find that or need it)

  • Have you listened to the audio tour?

  • If not, the item you need is near where you need it

  • There’s a special one of the multiple items in that location which I missed for a long time

  • Earpiece is: in the scratched locker on the east side of the waterpark: you can cut the lock or get the passcode from winning at golf but then you have to explicitly check the scratched locker
  • Continuing on: Not all the pieces of the audio tour are in quite the same place
  • In-game solution to the mosaics: The bear on the monorail platform has an audio jack. Do you have to turn the monorail on first? I forget

Mall

the bookshelf puzzle opens the staircase up to the glyph dome?

Same here. Here’s what I’ve got for the books:

l children’s
This bizarre shelf has five alcoves painted in inviting colors, each only big enough to accommodate a single book for some reason. From left to right the alcoves are red, orange, yellow, green, and blue.
l red
In the red alcove is a cerberus book.
l orange
In the orange alcove is a minotaur book.
l yellow
In the yellow alcove is a sphinx book.
l green
In the green alcove is a hydra book.
l blue
In the blue alcove is a pegasus book.
take cerberus
That’s fixed in place.
take minotaur
That’s fixed in place.
take sphinx
That’s fixed in place.
take hydra
That’s fixed in place.
take pegasus
That’s fixed in place.

Huh. And you don’t have this when you look at the room?

A strange, brightly colored bookcase catches your eye. A newly revealed staircase leads up.

Okay, I’ve got the same. I’m glad it’s not just me - seems like this is a genuine bug?

Thank you! I’d remembered that there was another audio tour spot, but I didn’t remember that it was in the water park.

Nope:

Byron’s Books - Stacks

Tall bookshelves welcome you to the second floor. Strewn throughout the many aisles here and there are a variety of lumpy beanbag chairs. The central staircase leads back down to the entrance of the store, and you can exit the bookstore to the west to go back to the main mall.

A strange, brightly colored bookcase catches your eye.

A big sack lies on the ground here.

>l bookcase
This bizarre shelf has five alcoves painted in inviting colors, each only big enough to accommodate a single book for some reason. From left to right the alcoves are red, orange, yellow, green, and blue.

>u
You can’t go that way.

I am a very silly person. Found it, Monorail working, thank you!

That definitely seems like a bug with the bookcase puzzle. Though I guess there’s something else interacting with it to trigger the bug, because I just restarted the game and grabbed the flashlight and then went straight for the bookshelf and it worked…

I wonder if it would help to download your save, restart the game and hard-refresh the page, then restore?

bookcase-transcript.txt (12.5 KB)

Tried that, but it didn’t help.

I can give someone my save file if that’s going to help resolve the bug, because that seems game breaking.

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I’ve found that posting about bugs in the “Moondrop Isle is open for business” thread gets attention.

This bug has been fixed internally, but not released yet.

It happened if you (correctly) completed some of the bookshelf, then left the region and returned, if I followed the discussion correctly.

I’m stuck now on the first headset riddle in the observatory, the one that asks "WHAT IS RECEIVED BY DISTINCTNESS?”. I’m not sure if there’s a dome I haven’t found yet (I’ve found 6, not counting the observatory itself, in every area except the Lunarcade/Fortune Teller tent, and I’ve read the glyphs in all 6) or if I’m maybe just missing something in the glyph messages? I know that “that which mediates alignment is received by distinctness”, but I’m not sure what “mediates alignment."

In unrelated news, I figured out how to open the safe in the mower garage a bit ago, in case anyone was still wondering about that! I’m happy to try and give hints for that if anyone wants.

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Well done on your progress! Hints in order of specificity:

  1. There’s something you’ve missed in Lunarcade.

  2. Perhaps look around for some something dome-shaped in the area.

  3. The tip of the Crescent building is a good place to look at scenery.

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Funny you should mention “stuck” because there’s one location in Lunarcade where you can get stuck and have to wait to get out.

I’ve made it to six of the seven domes. I just can’t get inside the clubhouse. The broken glass door is too boarded up to open. I’ve tried moving the golf cart to different areas and climbing on top, but I still can’t seem to get on top of the clubhouse (or to the windows on the second floor); there doesn’t seem to be a connection from the Monorail Stairs.

The audio tour from the outcropping has a reference to the clubhouse: that Fiona “tore up Dan’s old office, … shoved one of our lounge sofas halfway into the elevator so it can’t move, [and\ painted her stupid fancy initial all over the place”; that seems like a reference to the furniture in the Magenta Hallway, and I’ve moved all of that. The same recording says, “She even shattered all the old aquarium tanks that were in the lobby. There’s broken glass everywhere. I couldn’t handle looking at it, and I hate the idea of the guinea pigs getting in and hurting themselves, so I boarded the door up.” Okay, good job, um now what?

As for the Mulitpurpose Room, the vending machine is blocking the double-wide door. I can’t plug in the power cable; I can’t seem to connect the connecting cable from the earpiece to anything (I was hoping the closing refrigerator door would somehow pull the vending machine). The banner seems truly stuck in place. I keep thinking I should cool something in the fridge, but nothing seems to be working.

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Ohhh got it, thank you both for the hints!

@Erik For the clubhouse: this one took me a while to find. It might be helpful to poke around in the lazy river, specifically in the southwest bend, and to consider which possible directions you can go in from there.

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In addition to what @Hyacinthine said about the clubhouse, I believe you have to see part of the path from a different vantage point before the game lets you take the route?

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AHA! That ol’ chestnut! And with that, nearly done-- will take a stab at the end tomorrow.

Thank you, @Hyacinthine and @JoshGrams !

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The fortune teller, of all people, has some thoughts about the mosaic puzzle:

Where the waters flow, crabs keep their secrets.
Partnership is the emblem of friendliness.
Obstruction is the emblem of deception.
Solitude is the emblem of unfamiliarity.

So yes, your solution analysis is roughly correct. The audio tape spells it out, though:

“You can trust the sea otter, and the sea turtle, and the octopus. Those are the buttons you need to push to get through the gate on the roof.”

Why the octopus and not the perch? Beats me.

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I’m feeling cranky, but I’m completely lost in Moondrop Isle. I have no idea how to get started playing this game.

I’ve been playing for about three hours. My map has about 100 rooms in six reachable sections of the game: Shore, Lunarcade, Tunnels, Endymion Gardens, Moonlight Meadow Recreation Complex, and Gibbous Grove Shopping Center.

But, uh, I haven’t, you know, found any, uh, puzzles yet. You know, anything to actually do in this game, other than to fill out my map. Skimming up and down this thread, I see that there are puzzles, but I haven’t found any of them.

I haven’t found any kiosks, any letters, any golf balls, any way to open any blocked exits, or anything to do.

At what point do I get to do something? Do I have to fully map out 300+ rooms before I get to the first puzzle? Trust that the game will be a game at some point?

(I have a hunch that Moondrop Isle may be “too hard for me,” in the same way that Anchorhead is too hard for me.)

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I had just about given up on this. How did you do it?