I’m considering adding some images to an Inform 7 game and wonder what interpreters people use (so that I can test it out). I’m considering Simple Graphical Window by Emily Short. I’ve heard of a few but is there a definitive list and, ideally, guidance on how commonly used each is and how well it handles images?
Summary of replies. I’ve added some details also.
Strictly speaking there are only three interpreters (Glulxe, Git, and Quixe) but there are several players for glulx .gblorb files:
|Windows Gluxe||Windows||Glulx only|
|Windows Git||Windows||Glulx only|
|Spatterlight||Mac, HiDPI supported||AGT, Adrift, AdvSys, Alan, Glulx, Hugo, Level 9, Magnetic Scrolls, TADS (text-only), Quill, and Z-code (except v6)|
|Fabularium||Android||Adrift (including version 5), AdvSys, the Adventure Game Toolkit (AGT), Alan (2 and 3), Glulx, Hugo, Level 9, Magnetic Scrolls, Scott Adams Adventures (Scottfree), Tads (2 and 3) and Zcode (Infocom)|
|Frotz||iOS||Z-code, Glulx, TADS|
|Gargoyle||Windows; Mac, HiDPI unsupported; FreeBSD; Linux||“all the major interactive fiction formats” (add details)|
|Lecrote||Windows; Mac, HiDPI supported; Linux)||Glulx, Z-code, Hugo, TADS2 and TADS3, Ink|
To prepare your game for playing in a browser, having run blorbtool.py to make any images display, you can use: