Let’s call this the start of a new session of play, so here’s a save at the start of it.
03.sav (1.5 KB)
I’m going to put the magpie in its cage at the base of the gnomon (the middle of the map where I’m leaving all the portable things to deal with the inventory limit) and head off to the Barrow. This might trap us, since we don’t have any of our useful items on us—but that’s why there’s a save! So that we can go back and grab whichever object we need.
As a reminder, here’s how we get there:
Waterfall
A curtain of water tumbles off the western cliffs into a deep, rocky pool. From there, a mountain stream wanders off into the forest. Footpaths follow the stream east, past a giant toadstool. The white door in its stem is closed.
A flight of stone steps has been hewn into the face of the north cliff.
>n
You carefully ascend the stone steps.Cemetery
Gloomy statues lie toppled among the tombstones, their broken limbs and heads scattered like the carnage of a ghastly battle.
A granite crypt lies across the ground. Beyond it rises the mound of an ancient barrow. A black tunnel leads north, into the barrow.
Sudden drops fall away on every side but south, where a flight of stone steps descends the cliff.
>n
BarrowThe splinter’s ghostly flicker does little to dispel the gloom of this subterranean passage. Craggy walls bend away to the north and south.
A small hole is visible in the wall.
A clatter breaks the silence! You turn, and watch helplessly as a spiked door crashes down across the south exit.
Something just moved.
You peer uneasily beyond the pool of light around the splinter. Nothing. Then, as your eyes adjust, you descry a vaguely human outline crouched against the tunnel wall.
“Barrow wight,” mutters a voice in your ear.
Now we’re trapped, but hopefully our death will be informative!
>x wight
One of the barrow wight’s eyes dangles from its socket on a moist pink nerve. The other glares back at you from the darkness of the tunnel.
Gross.
>x hole
The hole is quite small.The barrow wight studies you with its red eye.
>i
You’re holding a splinter (providing light). You’re wearing a wristwatch, and you have a small coin and a credit card in your pocket.
…hm. Is it not going to kill us?
The barrow wight licks a stream of drool off its chin.
Hello?
The barrow wight’s breathing echoes in the tunnel.
The barrow wight sharpens its claws on a rock.
The barrow wight is watching you with interest.
The barrow wight rubs its eye, then turns to squint at you.
The barrow wight growls in its throat.
…are you not going to attack me?
Is there anything we have that’ll be effective against it? Maybe the axe, like in the original Adventure?
It seems we’re just…kind of trapped.
>d
You don’t see any exit that way.>e
There’s no exit that way.>w
There’s no exit that way.>n
The barrow wight covers its eye with its claws and bellows something awful as you pass.Ossuary
Naked slopes veer upward on every side, forming a natural hollow that is filled to a depth of several inches with human bones. The only exit is a dark opening to the south.
A giant toadstool is flourishing in the rich fertilizer. The white door in its stem is closed.
Huh??
The room description mentions a “craggy wall” to the north, and that’s supposed to indicate that we can go that way??
It seems like the splinter is protecting us from the wight—it’s our light source—and that makes sense enough. But I see now why the door had to lock us in. I wouldn’t have figured this out without brute-forcing every direction!
>x bones
The bones are bleached white from years in the sun. They range from bits of rib and skull to complete skeletons.>get bones
As you sift dispiritedly through the bones, a skeleton key, still clutched in a long-dead hand, catches your eye.>x key
Its slender form reminds you of a crooked finger.
Of course, the skeleton would have a skeleton key.
Let’s go back south and…
>put key in hole
You’re not holding that.
Oh, right. This is the sort of game where you also have to TAKE KEY.
>get key
You gently pry the skeleton key out from between the fingers.[Your score just went up by 1 point. The total is now 27 out of 100.]
Now…
>put key in hole
The skeleton key slides into the hole with a satisfying click.
And because unlocking a door takes several steps, for realism…
>turn key
You slowly twist the key in the hole.The ground under your feet is moving! You leap out of the way, and watch as a hidden slope opens up beneath the keyhole.
[Your score just went up by 1 point. The total is now 28 out of 100.]
The barrow wight stomps its feet and howls with rage.
So this is how we can leave this area again! We can’t take the key with us, unfortunately, but when we need to use this mushroom, we now have a way to do it.
You slide down into gloom that grows colder and colder…
Ice Cavern
You’re in a vast underground cavern, cold enough to see your breath. Icicles on the ceiling glitter in the light shining in through an opening in the east wall. Beyond it, a curtain of water fills the cavern with its splashing roar.
With a rusty creak, the slope behind you retracts into the ceiling. A clatter and thump fill the cavern with a sinister echo. Then everything is quiet.
Was Trinity the first game to use these bits of flavor text for going from place to place? They’re everywhere here, and I don’t recall them in other Infocom games. They’re a nice touch.
Also, a curtain of water, you say?
>e
You edge your way around the waterfall.Waterfall
A curtain of water tumbles off the western cliffs into a deep, rocky pool. From there, a mountain stream wanders off into the forest. Footpaths follow the stream east, past a giant toadstool. The white door in its stem is closed.
A flight of stone steps has been hewn into the face of the north cliff.
Aha! So there is an area west of the barrow! This connection isn’t one-way, either; we can come back to the Ice Cavern any time we want, now that we’ve discovered it. (And we can go through that little loop, Cemetery > Barrow > Ice Cavern, as often as we want. Though the door slams shut every time.)
I suspect we’ll need to collect some ice and bring it to the meteorite to cool it down, but there’s no ice on hand. We’ll have to come back here with some item or some more cleverness.
As a reminder, here’s the potential inventory we have to work with:
You see an umbrella, a bag of crumbs, a piece of paper and an axe here.
You put down the birdcage.
You’re holding a splinter (providing light). You’re wearing a wristwatch, and you have a small coin and a credit card in your pocket.
While exploring, though, I had a new idea. Honey is one of the ingredients we need for the exploding potion, and I think I know where to find some!
Under Cliff
Smooth walls of rock vault straight up and then lean inward, forming a natural roof that partially hides the sky. Trails lead out from under the cliff in many directions.
A swarm of bees has staked out this formation for itself by building an enormous hive under the arch. The faint buzzing sound from the hive is magnified by the cliff’s acoustics into a loud, frightening drone.
Bees make honey!
>x hive
The gray mass of the beehive hangs down from the overhanging cliff. A dark opening in the bottom is low enough to reach.
Clearly we should stick our hand in this.
>search hive
Little can be seen from where you’re standing.
No, no, like this…
>put hand in hive
You reach recklessly into the hive, and feel something sticky at your fingertips. Then a sharp, burning pain sears your hand like fire!Howling with agony, you yank your arm out of the hive and shake a gigantic bee off your swelling hand.
The giant bee spit-polishes its stinger.
Owww!
You hear the bee circling above your head.
Hey! Get off me!
The giant bee evades your flying hands, and plants a second sting right in the middle of your forehead. You scream with blinding agony.
A voice in your ear sniggers, “One more like that, and you’ve had it.”
Owwwwwwww!
But I think I know how to deal with a bee! Because on the way to the waterfall, we passed…
North Bog
A thick, suffocating miasma lingers among the trees; the black earth is squishy with corruption. You can hear dripping liquids and other moist sounds close by.
Paths wander off in many directions. High rock walls curve away to the north and southwest.
A big Venus flytrap is growing nearby. Its crimson jaws are wide open, exposing a cavity that gleams with sweet-smelling ichor.
A flytrap might also be a beetrap!
Buzzing angrily, the giant bee hovers close by.
The sweet smell of the flytrap stops the bee in mid-buzz. Forgetting its anger, the insect hovers above the open jaws, then touches down to sample the glistening ichor.
Click! The flytrap snaps shut. After a few minutes, the faint buzzing dies away.
HAHA!
>x me
Aside from your London vacation outfit, you’re wearing a wristwatch.>diagnose
You feel much as you’d expect, considering what you’ve been through.
And none the worse for wear; it seems the game isn’t tracking our health outside of this particular puzzle.
>x hand
Your fingers are still there.>x honey
You can’t see any honey here.
Oh, darn.
Well, second verse, same as the first!
>put hand in hive
You reach recklessly into the hive, and feel something sticky at your fingertips. Without hesitation, you yank your arm out of the hive and find your hand gleaming with a golden handful of honey.[Your score just went up by 3 points. The total is now 31 out of 100.]
Honey!
>x honey
It’s all over your hand.>put honey in cauldron
The honey sticks stubbornly to your hand.>put hand in cauldron
You plunge your hand into the boiling liquid. Ouch!At least you got that honey off your fingers.
[Your score just went up by 1 point. The total is now 32 out of 100.]
OWWWWWW
(If you eat it, “You lick all the honey off your fingers. Yum.” But then you have to go back and get more.)
This seems like a good place to pause for the moment. What next? Any ideas for how to get some ice, or should we start exploring the mushrooms? And if we’re going for the mushrooms, which one?
04.txt (16.8 KB)