(Chapter the First, continued)
Moving along:
s
(first getting off the bench)
Train Station Lobby (Shin)
The evening light trickles through the dirty, cobweb-covered windows on either side of the station exit to the south, dimly illuminating your surroundings. To the north is the platform on which you arrived. To the east, a large mirror decorates the wall next to a green door. To the west, there is a brown door. The overall appearance is one of general neglect and decay. You regard your surroundings with a deep sense of foreboding.
A styrofoam coffee cup sits on the floor next to the entrance to the bathroom.
IFDB doesn’t list any other games by Shin – a person of mystery!
That coffee cup is definitely giving me Anchorhead vibes; I think you can carry one around all game, dragging it through sewers and forgotten temples deep underground and such. As I said above, thank god adventure game protagonists don’t have to deal with the germ theory of disease.
x windows
The dirty, cobweb-covered windows permit scant illumination within the station lobby. They appear not to have been cleaned in a long time.
clean windows
You rub the dirty, cobweb-covered windows.
x windows
The dirty, cobweb-covered windows permit scant illumination within the station lobby. They appear not to have been cleaned in a long time.
But I just cleaned them. Maybe there’s a twist and we’re really a ghost!!!
(Or we’re just very bad at window-cleaning).
x mirror
You take a long look in the mirror. Even in these dim and dingy surroundings, you are as good-looking as ever.
…I’m not mad, I’m just disappointed.
x green door
The green door appears to be the entrance to the station office. You try the handle and discover that it is locked.
x brown door
The brown door leads to the station restroom. Thankfully, you have no need of the facilities at the moment.
As an adventure game protagonist, we have no excretion-related bodily functions to attend to, but we do have a pathological need to go into every bathroom and try to turn on the sink, flush the toilet, and otherwise make sure the author catered to us by implementing a bunch of pointless busywork.
x coffee
A half-full styrofoam cup of doubtless very unpleasant coffee that you found on the floor of a train station. It must have had cream in it at some point, because there are definitely some clouds swirling around in there.
take coffee
Taken.
drink it
A lot of people in your situation would probably drink the half-empty cup of abandoned coffee that they found on the floor of a train station, but you just aren’t there yet, mentally, and that’s a great sign.
The game is young, Shin. The game is young.
Not seeing much else to do here, so:
w
(first opening the brown door)
Train Station Restroom (David Petrocco)
As you enter the restroom you hear creak of a faucet being turned off and the rough scraping of metal upon metal from the far end of the restroom. Finally the automatic lights kick on revealing the restroom but there’s no sign of who, or what, could have caused the noise.
A harshly lit pay restroom. Dust and grime mar the once white tiles and marble of the facilities: A small shower stall with the curtain closed, a bathroom stall with a single dirty toilet (there are mounts for a door, but it is nowhere to be seen), a small storage closet for janitorial supplies, a four by four row of small lockers, and an extremely dirty dual basin sink.
The train station is EAST.
David Petrocco is another person of mystery so far as IFDB is concerned.
So here’s the eponymous haunted bathroom – unexplained noises, spooky! A public restroom you need to pay to use, spookier! A shower in a train station, spookiest of all!
x tiles
You can’t see any such thing.
x marble
You can’t see any such thing.
x dust
You can’t see any such thing.
David Petrucco doesn’t care to cater to my obsessive “examine every noun mentioned in a room description” tendencies, and I respect him the more for it.
x shower stall
The shower curtain is a stained yellow sheet of plastic covering the entrance.
While examining the shower you hear the loud WOOOSH of a toilet flushing behind you.
jump
You jump on the spot.
scream
That verb doesn’t work here, or, at least, not right now, but it might work somewhere later.
Aww, too bad. Anyway the ghost is still rattling around, it seems!
x toilet stall
The toilet is filled with a murky brown, and foul smelling, water. The surface of the water ripples as the toilet finishes flushing.
The loud crash of something falling near the closet door shatters the silence of the bathroom along with what’s left of your nerve.
x closet door
I only understood you as far as wanting to examine the train station restroom utility closet.
That’s only as far as I understood myself!
x closet
A small storage closet where several shelves have collaped, their supports seemingly rotten away, and have buried what appears to be a long wooden handled tool, a mop or broom perhaps.
A small note taped to the wall says Locker 3 7113.
take mop
You’re already undergoing one monumental task, you don’t need to give yourself another trying to clean this hellish mess.
Aww man, I wanted a stick – then I could poke things!
x lockers
Sixteen lockers in a four by four pattern. The few that still have doors are flung open and battered, save for one still secured by a large combination lock, the kind that you can set to a four-digit number.
set lock to 7113
The lock slides open. You remove it from the hinges of the locker and open it to find a glass jar containing an insect.
Hmm, that combo is made up of the same numbers as the time when the Anchorhead train comes by… coincidence?
x insect
A clear glass jar containing a hideous green insect. It’s either dead or doing a very good job of playing dead and you have no desire to find out which. The number of legs and eyes appear to change every time you look at it.
It currently has five legs and four eyes.
“Currently” is doing some work here.
g
…
It currently has seven legs and three eyes.
g
…
It currently has four legs and six eyes.
g
…
It currently has ten legs and four eyes.
g
…
It currently has ten legs and seven eyes.
g
It currently has ten legs and seven eyes.
I’m cutting things off here, but this went on for quite a while longer as I unsuccessfully tried to work out whether there was any pattern to the numbers. Moving along to what hopefully will be more salutary pursuits:
open shower
You open the train station shower.
x shower
The shower is covered in fresh droplets of dirty brown water, as if someone had just recently turned it on after months of neglect. Small droplets of water drip from the shower head to the floor below.
turn on shower
It isn’t something you can switch.
take shower
That’s hardly portable.
Idiomatic English, best friend of parser-IF authors everywhere.
enter shower
You get into the train station shower.
turn on water
You can’t see any such thing.
shower
That verb doesn’t work here, or, at least, not right now, but it might work somewhere later.
Well, that was a bust. What else can we do in our pursuit of hygiene?
flush toilet
That verb doesn’t work here, or, at least, not right now, but it might work somewhere later.
x sink
The train station restroom sink is currently switched off.
turn on sink
As you turn on the sink it begins to shake violently.
If we wait a few turns we get the following sequence of events:
You hear the sound of cracking stone as the tiles surrounding the sink begin to break free from the force of the shaking.
…
The sink finally breaks free from the wall and crashes to the floor but doesn’t stop shaking.
turn off sink
Despite no longer being connected to anything the petrocco-sink stops shaking once it is switched off.
Oops, someone’s private-name is showing!
We can’t push, pull, take, or do anything else fun with the sink, but we can turn it back on, so let’s just leave it oscillating on the floor as we move on.
e
…
s
Exterior of Train Station (Emily Short with additions from Graham Nelson)
To the north is the cyclopean windowless bulk of the train station. A metal trash can squats beneath its carved facade. The town itself is downhill, on the other side of a ravine. Somewhere down there, you can get a bath and a meal.
A woman stands in the center of the bridge, preventing traffic in both directions.
From IFDB, I can see that Emily Short is… OK, we all know who these folks are!
Hmm:
…the cyclopean windowless bulk of the train station
But when we were in the lobby:
The dirty, cobweb-covered windows and the station exit are to the south.
One-way windows, spooky!
x bulk
It is at least three stories tall, with no exterior windows. Carved on the outside are a series of figures, as though it were the outside of Notre Dame.
Positioned in front is a trash can.
x figures
Sculpted men and women, very muscular, engage in the work of building a train station. Most carry blocks of stone on their backs. Overseeing them is an inhuman figure carrying a whip.
x ravine
It is hard to guess the depth. At one moment it seems no more than a story, and at the next measureless. Water must have carved this ravine, but not much is in evidence now. A thin trickle runs at the distant bottom of the chasm.
d
The woman blocks you. “You know not what lies beyond this bridge,” she says. It sounds like she means it.
Our first NPC, and they’re a barrier. Classic.
x can
It is a closed metal can from which issues an unfathomable stink.
smell can
You have not yet learned to hate yourself to that degree.
I repeat: the game is young.
open can
You open the trash can and peer into its stygian depths. Within you discern a pull-string doll and a dog-eared book.
take doll
Taken.
take book
Taken.
x doll
The doll has an inane smile on its face and a pull-string in the middle of its back.
It has the sort of head with two faces, one of which is hidden by its hair. Rotate the head and the other face will be forward.
pull string
The doll chirps, “I like the train tracks! Parallel! Yay!”
There is a tinny sound of applause.
The sky is oppressively tenebrous.
pull string
The doll chirps, “I like the glass jar containing an insect! Hideous! Yay!”
There is a tinny sound of applause.
The sky above is a preternatural greenish color.
pull string
The doll chirps, “I like the town! Brown! Yay!”
I enjoy your moxie, creepy Janus-faced doll!
Speaking of that second face…
turn head
You rotate the doll’s head. Its alternate face appears, scowling fiercely.
pull string
A voice comes from within the doll’s body, hideous and gravelly: “Beware the glass jar containing an insect! It is unworthy of inspection! Green is the tint of poison and untamed growth!”
The woman looks alarmed.
pull string
The doll intones: “Avoid the hazard of the ravine! Here is a division between one type of world and another entirely!”
“What risk is this?” With a concerned look, the woman leans towards the doll as if to pay closer attention.
Thanks for making the subtext text, doll. Anyway let’s stop playing with our toys and be sociable:
x woman
She is wearing a long red scarf and a tattered skirt. The rain has plastered her hair to her head. She keeps shooting uncomfortable glances at the glass jar containing an insect.
x scarf
A lurid scarlet, which indicates an unnatural vitality and vigor.
x skirt
Tattered, antiquarian, a garment belonging to a previous century, when women in these parts were frequently burned.
Umm, based on the 73 visits I made to the Salem Witch Museum when I was a kid – location of the Only Witch Trials on American Soil – I’m pretty sure that’s not right. Also all the executions were by hanging, plus there was Giles Corey who was crushed to death because he refused to plead to the charges brought against him. Trials couldn’t go ahead unless the accused made a plea, so they subjected him to what was called the peine forte et dure until he would. I still remember the display in the Witch Museum, low-fi audio croaking “more… weight” to dramatize his refusal to plead.
(You see, if he was tried and found guilty his property would be forfeit, whereas if he died without entering a plea, his wife and children wouldn’t be dispossessed).
(I am a lawyer by training, so consider the HORROR of this LP ramped up accordingly).
Er, before that digression, we were admiring our new friend’s clothing. You know, it’s awful rainy and that scarf looks comfy:
ask woman for scarf
>
Nothing happens – there’s a missing rule. OMG, I found a bug in Emily Short’s section! This game should have achievements.
ask woman about herself
“I was summoned here to protect you, and those like you.”
ask woman about myself
Over the noise of the rain, she answers, “You naive idiot.”
ask woman about town
The woman says in a loud voice, “Surely even you can see its nature.”
x town
The rain comes between you and the town like a curtain of silver. No details are visible.
Sadly, no.
ask woman about bridge
She screams, “I have not the power to destroy it, or I certainly would, witless fool.”
ask woman if she’s quite all right
You can’t see any such thing.
offer coffee to woman
The woman says, “I cannot receive gifts from your kind, idiot.”
ask woman about gits
She bellows, “You’ll do best in this town if you ask least, ignorant stranger.”
I meant to ask her about gifts, but I appreciate her warning me off the local gits.
ask woman about station
She shouts, “The train station has been here a long time, in many different guises, stranger.”
ask woman about anchorhead
“The town is doomed.”
ask woman about cragne manor
The woman’s answer is too dim to comprehend.
ask woman about scarf
She screams, “Say what you will of my garments. The label isn’t going to protect you in the troubles that come, foolish stranger.”
x label
A sticker with “Lost and Found” scrawled on it in black marker ink.
No, I wouldn’t think that it should.
ask woman about jar
The woman whimpers nervously.
show jar to woman
The woman goes white. From behind you on the tracks comes a curious noise, mechanical and screeching, as though something were coming along the tracks. When you turn back, the woman has gone.
Aww, we were getting along so well! I suppose we can cross the bridge now, though scaring away the woman specifically summoned here to protect us was rather churlish.
Let’s see, I’d stopped messing with the doll to have that spot of dialogue, let’s resume:
pull string
The doll intones: “Guard against the jeopardy of the ravine! Here is a division between one type of world and another entirely!”
g
The doll intones: “Guard against the peril of the bridge! Ancient objects cannot be relied upon! Crossing a bridge means you will not return!”
g
The doll intones: “Avoid the risk of the town! Grey is the shade of that which is already beyond recovery!”
g
The doll intones: “Beware the plague of the bridge! The purpose of such things has long since been obliterated from human memory! Crossing a bridge means you will not return!”
I can’t decide which head I like better! This doll is a great sidekick.
There was also a book in the garbage can:
x book
A dog-eared, stained paperback called The Modern Girl’s Divination Handbook – Volume Three. The cover features three teenage girls of varying ethnicities laughing over the body of a dead cow, each one holding a section of entrails. Reading the blurb on the back makes you suspect that the authors used up all of the more normal divination methods in volumes one and two, and are now scraping the barrel for the really weird stuff.
Oooh, haru-spicy!
You need to read the book three times to get the full text:
You flip past the title page, looking for something interesting…
Corn on the Cob Castings
If your parents are anything like our parents, they really suck at predicting the future… but they might have a kernel of truth for you! The next time you’re at a family barbecue, slip this potion into your mom’s potato salad, then wait for her to finish her corn on the cob–
What.
Teddy Rux-Possession
Did you learn about history from a creepy animatronic bear when you were a kid, and now he’s just gathering dust? Good news! With a little bit of sage smudging and energy cleansing, Teddy Ruxpin makes the perfect home for a wandering spirit–
Nope nope nope.
You flip past a lot of terrible ideas to the very last page of the book…
Coffee Scrying
Ever wonder if the little heart in your latte means the barista’s crushing on you? Well, now you can find out for sure! All you need is a cold cup of coffee with some cream in it–
Huh. Unlike everything else in the book, this seems like it might actually prove useful. There aren’t that many possible readings, so you quickly memorize them and slam the book closed.
[This is the end of the divination handbook, but if you have no respect for your own intelligence, you can READ it again.]
Oh, that seems useful!
scry coffee
That verb doesn’t work here, or, at least, not right now, but it might work somewhere later.
x coffee
The clouds in your cup form horizontal bands. Lack of a symbolic image means that you have accomplished everything you must in your current environment and should move on to find new challenges in order to grow as a person.
Ah, I’m guessing these are the hints. Let’s check the other locations:
Train Station Lobby (Shin)
x coffee
The swirls in your cup form a dromedary camel. Modes of transportation mean that your current environment presents challenges that can only be overcome by seeking fresh perspectives elsewhere until you’re ready to return.
Right, there’s that locked door.
Train Station Restroom (David Petrocco)
x coffee
The swirls in your cup form – weird, they’ve entirely dissipated. Lack of a symbolic image means that you have accomplished everything you must in your current environment and should move on to find new challenges in order to grow as a person.
We never need to come back to this bathroom again!
(That sink is going to be vibrating forever)
Railway Platform (Naomi Hinchen)
x coffee
The clouds in your cup form a sailboat. Modes of transportation mean that your current environment presents challenges that can only be overcome by seeking fresh perspectives elsewhere until you’re ready to return.
Right, the vending machine. This is super handy!
…that feels like a reasonable place to stop. We’ve solved two rooms out of 84, so at this rate only 41 chapters to go!
I’ll wrap up each chapter with a status update. Here’s our inventory:
You are carrying:
The Modern Girl’s Divination Handbook — Volume Three
a pull-string doll
a glass jar containing an insect
a half-full styrofoam coffee cup
a label (being worn)
a familiar gold wristwatch (being worn)
Map as of the end of this chapter:
Cragne session 1.txt (51.1 KB)
(I’ve lightly edited the transcript, largely to remove the repetitive parser errors after I make my comments, which are prefaced by an asterisk)