I’m not sure how well I can keep this updated but I’d like to give it a shot. I’d like this topic here so people can use it for reference. Even entries that seem simple, it’s just good to know there are no crazy secrets.
For starters I only picked off entries I played or that David and Patrick got to.
BOLD means in-game map. Italics means no map necessary, or no directions. If someone finds a way to map an entry I mapped with italics, congrats on your ingenuity–I’d be glad to change things!
Tricks of light in the forest (GrueScript, map is possible but also intuitive during gameplay)
The Vambrace of Destiny (map in-game)
Virtue
We All Fall Together
The Whale’s Keeper (this seems possible even without a directional map. We can see if we’ve covered all the paths, and since it’s not Twine, we can’t open it in Twine for a map.)
Death on the Stormrider has one in the feelies, but it’s drawn like a floor plan so it doesn’t always indicate the directional commands you need to use. So I’ve been considering putting together a box-and-line one as well.
Wow, yeah, that’d be good … that’s one I want to get to before judging ends since it’s Adventuron-ish!
Author contributions are definitely more than welcome there are 2 weeks left so there is no rush. I suspect those who want to get through entries will be most likely to get down to things over the weekend.
That would be best! I keep saying I need excuses to poke at it more. I know I see a lot of entries I’d like to get to.
Excellent … that’d be neat to have those options! I may only update the topic once a day, but the first serious edit, I’ll put that in there. (I may, myself, look through my notes for Citizen Makane. But I’m not “calling” or reserving it or anything. Just, the more maps, the better, so if someone has them right there, please do post!)
Here’s the hand-drawn one; box-and-line one probably coming later this week. (I have a lot of things I want to do once the October 31 deadline for abstracts passes.)
So, turns out my drawn-purely-for-reference-while-playing map for Codename Obscura is missing some locations and some labels. I still redrew it, but not very well. But sharing in case it is helpful to someone (or maybe it will at least inspire someone else to make a better one?).
You know, I always thought the world of Ribald Bat Lady Plunder Quest was pretty easily navigable, but now that I’m looking at the map I just made for it… huh.
Thanks for collecting this, Andrew! Helps me to decide what to play next while the Comp’s still going. Hawkstone is coming up in my personal shuffle, so I’m going to book up my Windows VirtualBox and take a whack at it.
Could you alter the listing for The Witch to note that my map is incomplete? It does not include the end-game maze, which is quite large. (But that maze, and also the earlier tree maze, which I did map, have maps provided in the game’s feelies.)
No map might be necessary for To Sea in a Sieve, but David Welbourn has nevertheless thoughtfully provided one in his walkthrough. I particularly like that the boat is brown against a sea-green background.
White dashed lines are connections that require a puzzle of some sort to open. Gray dashed lines are connections that exist on the ship that can never be traversed in the game—for example, the door between Ishme’s Cabin and the Work Area is sealed and can never be opened in play.