I’ve decided to add a table of contents here
*OVER* , by Audrey Larson
3XXX: NAKED HUMAN BOMBS, by Kastel
Anne of Green Cables, by Brett Witty
Backpackward, by Zach Dodson for Interactive Tragedy, Limited
The Breakup Game, by Trying Truly
The Burger Meme Personality Test, by Carlos Hernandez
By All Reasonable Knowledge, by BMB Johnson
Clickbait, by Reilly Olson
A Conversation in a Dark Room, by Leigh
Crescent Sea Story, by Stewart C Baker
A Day in a Hell Corp, by Hex
Dead Sea, by Binggang Zhuo
Detritus, by Ben Jackson
Eight Last Signs in the Desert, by Lichene (Laughingpineapple & McKid)
Escape the Pale, by Novy Pnin
Fantasy Opera: Mischief at the Masquerade, by Lamp Post Projects
Fascism - Off Topic, by eavesdropper
Frankenfingers, by Charles Moore
Grove of Bones, by Jacic
HEN AP PRAT GETS SMACKED IN THE TWAT, by Larissa Janus
High On Grief, by Norbez Jones (call me Bez, e/em/eir)
Hobbiton Recall, by MR JD BARDI
Horse Whisperer, by nucky
Imperial Throne, by Alex Crossley
INPUT PROCESS, by HY
The Island Of Rhynin, by Ilias Seferiadis
Just Two Wishes, by Kozelek
The Kidnapping of a Tokyo Game Developer, by P.B. Parjeter
Lady Thalia and the Case of Clephan, by Emery Joyce and N. Cormier
Let Me Play!, by Interactive Dreams
The Litchfield Mystery, by thesleuthacademy
The Little Four, by Captain Arthur Hastings, O.B.E.
Monkeys and Car Keys, by Jim Fisher (OnyxRing)
Moon Logic, by Onno Brouwer
Mooncrash!, by Laura
Mr. Beaver, by Stefan Hoffmann (Beta Tested)
A murder of Crows, by Design Youkai
Murderworld, by Austin Auclair
Not so Happy Easter 2025, by Petr Kain
The Olive Tree, by Francesco Giovannangelo
One Step Ahead, by ZUO LIFAN
Operative Nine, by Arthur DiBianca
The Path of Totality, by Lamp Post Projects
Penny Nichols, Troubleshooter, by Sean Woods
Penthesileia, by Sophia Zhao
Pharaohs’ Heir, by smwhr
Pharos Fidelis, by DemonApologist
Phobos: A Galaxy Jones Story, by Phil Riley
The Promises of Mars, by George Larkwright
PURE, by PLAYPURPUR
Rain Check-in, by Zeno Pillan
The Reliquary of Epiphanius, by Francesco Giovannangelo
Retrograding, by Happy Cat Games
Saltwrack, by Henry Kay Cecchini
The Secrets of Sylvan Gardens, by Lamp Post Projects
The Semantagician’s Assistant, by Lance Nathan
Slated For Demolition, by Meri Something
A Smörgåsbord of Pain, by FLACRabbit
Space Mission: 2045, by Benjamin Knob
The Tempest of Baraqiel, by Nathan Leigh
Temptation in the Village, by Anssi Räisänen
The Transformations of Dr. Watson, by Konstantin Taro
Under the Sea Winds, by dmarymac
Uninteractive Fiction 2, by Leah Thargic
valley of glass, by Devan Wardrop-Saxton
Violent Delight, by Coral Nulla
A Visit to the Human Resources Administration, by Jesse
Warrior Poet of Mourdrascus, by Charles M Ball
WATT, by Joan, Ces and humikun
Who Whacked Jimmy Piñata?, by Damon L. Wakes
whoami, by n-n
Willy’s Manor, by Joshua Hetzel
A winter morning on the beach, by E. Cuchel
The Wise-Woman’s Dog, by Daniel M. Stelzer
The Witch Girls, by Amy Stevens
you are an ancient chinese poet at the neo-orchid pavilion, by KA Tan
You Cannot Speak, by Ted Tarnovski
Your Very Last Words, by Interactive Dreams
The opening of IF comp can be overwhelming. There are so many games. I recognize some of the author’s names, and see other games I would like to play from the title, but with so many I don’t know where to begin.
I started with the randomizer. Skipping the first game (for now) the second game was “The Litchfield Mystery” by thesleuthacademy. This is a point-click mystery (in Twine) very much in the style of Agatha Christie. The game is set in a British manor house with a full staff and upstairs-downstairs type architecture (the servants quarters are all linked through the kitchen). The game begins with an allusion to a prior case involving a suspect with heterochromic eye color. In researching afterwards, I could find no specific examples of Agatha Christie stories involving heterochromia, but it seems a common enough trope for other who-done-its.
The game proceeds with a thorough search of the manor house, sending clues off to the analysis lab, interviewing the suspects, waiting for the lab results to come back, then a follow up search and interview. I’m jealous of authors who can plot good mystery stories. This one is, with just the right balance of cover ups, deception, red herrings, and productive clues. I was able to solve about half the mystery on my own, and then (because I could find no internal or external hints file) I plumbed the raw JavaScript for hints. Well that’s kind of detective work also, isn’t it? I found the clue I had missed (I had overlooked hidden evidence in one of the family bedrooms) then completed the game.
I enjoyed this game. The clues all came together well, and the solution felt logical. If I were to be a bit more critical, I found the early stages of the investigation kind tedious (visiting every room and clicking on every link, but not having a good sense of whether any of it was important before the lab results came back). This may, in part, be the result of the game’s implementation of time. Time passing is indicated by infrequent popup messages telling the player that new lab results have been returned. These appear to be triggered by specific questions in the interview process (rather than a turn count or real time clock). This was all handled in a way which left me (the player) feeling a lack of urgency about the investigation. There was never a moment where the other characters jump out of the scene and became threatening to me. Yet my relationship with them was enough of a motivation to complete the investigation in my own lazy way.
The first game I played, “Valley of Glass” by Devan Wardrop-Saxton is a parser game which purports to be a re-imagined folk tale, one I didn’t recognize. The game feels like a beginner’s programming exercise. I began with some interesting objects in my inventory, but no customized response for “examine me”. There allowed directions for travel are not well cued in the text, so that even though this small map isn’t a featureless maze, movement became the first puzzle. Then quite abruptly, the game ends. Had I missed something? Nothing in the text implied there was anything more.
