This morning I played “you are an ancient chinese poet at the neo-orchid pavilion” by KA Tan. I picked this one based upon my attraction to the title. It felt like a third person imperative, reminiscent of the memorably titled game “You will select a decision”. Strictly speaking “You are a poet” is third person indicative, but I read it as “You will be a poet, whether you want that or not”, and as I read into the story, there is some support for that interpretation. The PC, who has always been a secret poet in the past, has been discovered by the emperor and summoned to the palace for an annual poetry festival.
Incidentally, I was also drawn to the lower case letters in the title; perhaps I hoped I would be a poet in the style of ee cummings, the American writer known for his non-standard use of spacing and capitalization.
The story is hyper-link style, written in Twine. The graphic design is exceptional with thoughtful image placement and attractive screen color changes. On some pages clicking on the blank spaces below the text advances the narrative, a styling trick which isn’t very common, but which felt natural in this game.
The story is well written, and although I sometimes find myself getting bored or distracted with these long-form TWINE games, this one kept me engaged and I paused for a moment to consider each choice even in cases were the choice felt inconsequential. To this point “Do you want to walk clockwise or counter clockwise around a lake?” proves to be one of the most pivotal moments of the story.
After a long, and mostly linear introduction (which a player may choose to skip) the narrative becomes quite a bit more choice-based in the second half. During this part of the game, the PC can wander around the palace grounds, meeting other poets and gathering inspirations for their own composition. Aside from the PC (who works alone) the other poets have aligned themselves into groups which might be accurately described as poetry “cults” each with their own weird beliefs and fetishes. The story has a large amount of content which can not all be accessed on a single play through. I encountered a cult of sexuality, and a cult of numbers, and a cult obsessed with the purity of the natural order. In each case there are additional choices in how to react to the odd ideas of these other poets.
With 23 possible endings, the choices really do matter, although (as the lake example demonstrates) it is not clearly intuitive how the choices will impact the ending. I played to two endings (8 and 16, I think, if anyone is keeping track). That felt like a complete experience for me, for now.