Is there a general approach to accessibility for non-schematic maps in IF? That is I’m not talking about the traditional box-and-lines style of map that shows all the rooms and their connections. I’m thinking about including a map feelie in an all-text IF game, which is intended to just give a general impression of the shape of the game world and potential points of interest in it.
My game isn’t a zombie survival game, but if it was: imagine a map showing the layout of a town. The player would be able to identify where they are (“Civil Defense Shelter”) in one corner, and if the game has them wanting to get a message to the outside world they might notice that there’s a radio tower on the hill north of town and also a hospital in town with a microwave receiver on the roof. Looking at the hill they could see that the road leading to it from town has a bunch of red Xs on it, with the note “biters”, but it looks like there’s an old mill road that runs the long way around from the west side of town, up and around the lake outside of town, but it goes across a bridge that’s crossed out.
The details are made up and I’m just including them to give an idea of the sort of thing I’m going for: basically just suggesting possible points of interest for investigation, and giving some vague impression of the potential problems that the player might encounter.
I’ve read through the stickied accessibility thread here, and searched through past threads about adapting for example old Infocom feelies to be accessible via screen reader. They contain a lot of useful suggestions, but I think I still don’t have a good feel for how to approach the sort of thing I describe above.
How does this work for, for example Infocom’s Suspended, where the player starts out with a map and often consults it to figure out how to approach puzzles/problems (I just discovered that the foozle emitter is missing a quux transistor, what rooms on the map seem like they might be where I find a quux transistor? Where am I likely to find the tools I need to do the replacement?)?