Ib - Inventory system
Last night I played Ib, a 2012 horror game made in RPG Maker.
The inventory system is interesting in that it doesn’t allow you to choose to use an item; it is automatically used when you interact with an object.
But instead of choosing an item, you can swap between characters with different items so some deliberate choice is still required.
(For example: There is one interesting puzzle where Gary passes an umbrella to Ib in a different room by hanging it on a painting with fishhook; Ib retrieves the umbrella by looking at another painting with a fisherman in a boat. )
This lends itself to a comfortable balance where puzzles can be solved with either trial and error or through reasoning.
I think this sort of inventory system would be pretty easy to implement in Twine and choice-based IF as opposed to a full inventory system.
Is anyone aware of any IF games (choice or parser) that do something like this?