Another partial review, this time for The Trials of Rosalinda.
As the Spring Thing site indicates, this is a full-sized game.
Most of the game’s early puzzles are intuitive. I finished the intro, courtroom, and carriage acts without hints, and finished most of the forest act with hints from @DeusIrae.
The rest of the game got more difficult due to the sheer number of rooms, items, and spells that could conceivably be combined. Unfortunately it was a bit too puzzle-heavy for me.
Still, I did better than I expected without hints, and some of my oversights are my fault. I got stuck twice in part because the game introduced a “fast travel”-like system. This system is very useful, but I failed to realize it excludes unvisited rooms. The travel system could be a little more clear if unlisted rooms were greyed out instead of totally unlisted.
The best puzzles involved Piecrust’s spells. Rust-making spells are really useful in sword and sorcery settings, it turns out.
I’m not going to comment much on the story since I didn’t finish it, and because fantasy is not really my genre. The characters are certainly endearing, though, especially Piecrust, so props to @agat on that front. Also, since many of the acts were self-contained, I felt like I got a full experience.
The multi-character system is also really impressive. I’ve mentioned the prequel’s same character system in this thread. People have described similar games there, just in case anyone is interested in mechanically similar games.