Not sure if this is known, but when you off yourself by doing something like turning Mark into an ark in the bar, and you tell the game “yes” when it asks whether we pretend this didn’t happen, the game state is not properly undone: You see here an ark
I’ve also run into a more serious issue with this (more significant spoilers for a major gating puzzle late in the game):
If you fail the security check due to, say, having a Ben Wig on in hard mode, replying yes will put the game in a state where it thinks you passed this puzzle.
Which is where I stopped playing, as for some reason saving the game locks it up for a good 20+ minutes on my machine, so save-try-restore got old fast as I couldn’t actually try to solve it “for real”.
Ah, curious. It sounds as though adding the “don’t actually die” option may have introduced more issues than it resolved. I’ll look into this when I next have a chance to work on it.
Zoom, OSX 10.5.8. On an aging Mac laptop, which has performance issues with many modern things, but usually can handle text adventures. I started out using Spatterlight, but it was slow all over in the game, whereas Zoom was fast everywhere except saving.
First of all, I’d love to thank Ms Short for another really interesting and creative piece! It’s very fun so far, although I’m kind of disappointed that I can’t make living creatures.
And now the whining: I’m stuck pretty early in the game, namely, at the hostel.
After getting all my stuff from the hostel locker, the game tells me that I can’t leave yet, because I still have to get my belongings. I’ve taken so far absolutely everything that wasn’t nailed down, got the attendant’s permission to take the guidebook with me, checked the hostel room through the monocles just in case but everything is real, looked under the bed etc. but still no. I have the following items in my inventory: the remover, the flash drive, the monocle, the letter, the plans (disguised as a pan), a roll of money, a tub of gel, the guidebook, the jotter, the clock, an ear, an arm, a toe, a member, and of course, my backpack.
What am I missing? Do I need something else for further progress?
If you have any idea, please help. Thank you in advance, and happy holidays!
AFAICT, that is everything you need from the hostel area; I checked a saved game and found that it would let me out of that area with rather less stuff than you have. So I’m thinking you’ve hit a bug. Are you playing the most recent release? (Mine calls itself Release 5 / Serial number 140316/ Inform 7 build 6G60 (and a whole lotta subpackage version numbers after that…)
Such a lovely game! What a brilliant world! What a great use of the conventions of IF. I’m stunned. And the source code is so readable and great. Man oh man.
I am still having trouble with the T-inserter final test. I don’t have the apple or the steer automaton that Emily mentioned, but I do have the piece. What now?
I have made the following: piece, pic, Pict, pi, I, it, pit, and tit.
I’m stuck on the Traffic Circle with the teenagers… except that the Officer got the rifle back and I can’t do anything. Please don’t tell me I’m in an unwinnable situation
In hopes that someone still watches this thread. I’m also an hint seeking individual.
Because I feel a bit lost right now.
I’m in the bureau. With a score of 63 points. I don’t know what to do next. I mean. the goal “getting into the bureau” is still on my list. But I’m already in there.
But I can’t get further than the hallway and the basement. I have no idea how to disable the camera, or if that’s what I need to do next…
So a gentle push in some direction would be appreciated.
In the fishing hut, am I only supposed to get the stuff under the trapdoor? Or is there something else I need to doo there?