Last night I dreamed that I had to try to kill the secretary in Samuel Johnson Hall, whereupon the game would give me a snarky message about “So you want to kill her? Well, you can just be her!” and I would get to switch control to her, whereupon I would be able to do a lot of the stuff I needed to do. In my dream, I thought, “Well, that was underclued.”
This is clearly my brain’s way of telling me to ask for another hint, particularly because there isn’t a secretary in Samuel Johnson Hall.
So I’m a little confused as to my next goal. I need to get Waterstone to talk to me, but he’s gone into his office and shut the door and won’t acknowledge me even when I show him stuff through his office window.
[spoiler]It seems like the obvious thing to do is to put paper in the printer, so his job will print and he’ll emerge from his office. (I have to say this rings very true to life; if there’s no secretary or grad student there to load the printer, the professors will just freeze up. Or try to load the printer themselves, but I understand why Emily didn’t want to simulate the resulting chaos.)
(That’s hyperbole; most professors can fill the paper drawer, maybe after a little while of hopeful waiting about for someone else to do it. What caused chaos was the other day when I had to change the toner, partly because I couldn’t find the toner for the right device. And trying to print double-sided really does tend to bring about the Apocalypse.)[/spoiler]
So I’ve seen something that would solve that problem:
the ream of paper in the Aquarium bookstore
but I can’t get it right now because
Lena won’t let me in, in a way that makes me think that’s not actually a puzzle I’m supposed to be able to solve.
There’s another little loose end I could try to work on:
the trap door in the corrugated hut
but I’m not sure what to do there, or what would count as a suitable object to fix it.
In my dream I was thinking about making a bear and turning it into a bar to prop open the door, but I was worried about what would happen when I made the bear.
Here’s my inventory:
[spoiler]We are carrying the following essentials: your S-remover (upgraded to handle animates and abstracts), a backpack, a flash drive, a monocle, a roll, some Origin Paste, some pans (really the smuggled plans in disguise), and a tub of restoration gel.
We are also carrying an apple, some asparagus, a ball, a banana, a clock, a coat, a cross, a crumpled cocktail napkin, Guidebook to Anglophone Atlantis, some ink, a jigsaw, a jotter, a keycard (which opens the small door), a letter, a lime, a map of Slangovia, a May, a pass, a pearl, a piece, a pill, a ring (which opens the sturdy iron gate), some sage, a shopping bag, a shrimp tail, a shuttle, a sign, and a word[/spoiler]
So far the only thing I’ve figured out to do with my last major upgrade is
turn the kudzu into a kudu so I could find the old-language shrine north of Roget Close, but that doesn’t seem to open up anything else right now.