Hey All–
I’ve been polling everybody I know and everyone I meet (mercy, I’m annoying) about why they don’t play IF, or if they do, why they don’t like parser IF, and what I hear time and time again is these two things (eliminating the people who just think games and fiction are a waste of time):
1.) I don’t want to type.
2.) I don’t want to read a game, because I have trouble reading (dyslexia, eyesight issues, lack of time, not a good reader, etc). There are A LOT of people who love fiction and games, who should definitely be our people, who listen to books all the time, but who simply don’t find reading enjoyable for whatever reason.
Which all got me thinking and asking people: what if you could play IF the way you listen to an audiobook, vocally controlling user input? And there was a very positive response to this, with people saying that they could play on their commutes this way, or during any of the times that they listen to podcasts or audiobooks. But they all said that very good voice acting was an important component of their willingness to try such a thing. And that sort of eliminates robotic Siri/Alexa-type screen reader programs, which I think are not thrilling narrators. I did find this topic discussing something kind of like this, but don’t know if that went anywhere. There’s a program called Perplexity that’s been used to write some games, and its mission is to understand user language so as to take typing out of the parser experience. As I recall, the games were hard to play and the program needed some work (or maybe it was just the games and the program is fine). And I found this topic about an audio interpreter, but it didn’t seem to gain any traction here.
Has anyone tried making IF with real voice acting, combined with the ability to vocally direct the user’s commands? I wonder if such an adaptation would bring more people into the fold and perhaps get paying customers. Thoughts?