|
Strange interaction between Flexible Windows and end the story phrase
|
|
19
|
204
|
May 27, 2026
|
|
Releasing a blorb with images -- is it counting the cover as a "figure"?
|
|
7
|
113
|
May 20, 2026
|
|
My IDE makes a "ding" sound at "wait for any key." Do interpreters also do that?
|
|
2
|
123
|
May 16, 2026
|
|
"Set dial to topic," periods, and run-time errors
|
|
8
|
82
|
May 9, 2026
|
|
Preventing status bar text (menu instructions) from getting cut off on a phone
|
|
17
|
138
|
February 9, 2026
|
|
Status bar text: Making it sometimes centered (when waiting for any key) and sometimes not centered
|
|
2
|
53
|
February 6, 2026
|
|
Printing a custom response to TAKE based on where the thing is taken from
|
|
3
|
60
|
February 5, 2026
|
|
"if Glulx sound is not supported" doesn't compile
|
|
6
|
105
|
February 5, 2026
|
|
Start menus, activities before the first turn, Menus by Wade Clarke
|
|
13
|
135
|
January 29, 2026
|
|
Does it make sense to start the game with a start menu? What options does a start menu need?
|
|
7
|
126
|
January 28, 2026
|
|
Plural kind name "mementos" not understood
|
|
6
|
114
|
January 27, 2026
|
|
Checking for support of Glulx graphics in a text-buffer window
|
|
1
|
44
|
January 25, 2026
|
|
Multiple commands and "if the player's command matches the text"
|
|
18
|
184
|
January 18, 2026
|
|
Determining if the player is directly taking a thing (vs. "take all" or implicit taking)
|
|
22
|
151
|
January 16, 2026
|
|
Does "UNDO" undo actions that were taken before saving?
|
|
7
|
126
|
January 14, 2026
|
|
If a player types "thing" or "something" (or "take things")
|
|
9
|
89
|
January 8, 2026
|
|
Routes through kinds of doors
|
|
6
|
149
|
March 3, 2025
|
|
Disappearing end story text
|
|
3
|
91
|
March 2, 2025
|