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Preventing status bar text (menu instructions) from getting cut off on a phone
|
|
17
|
125
|
February 9, 2026
|
|
Status bar text: Making it sometimes centered (when waiting for any key) and sometimes not centered
|
|
2
|
41
|
February 6, 2026
|
|
Printing a custom response to TAKE based on where the thing is taken from
|
|
3
|
53
|
February 5, 2026
|
|
"if Glulx sound is not supported" doesn't compile
|
|
6
|
90
|
February 5, 2026
|
|
Start menus, activities before the first turn, Menus by Wade Clarke
|
|
13
|
101
|
January 29, 2026
|
|
Does it make sense to start the game with a start menu? What options does a start menu need?
|
|
7
|
113
|
January 28, 2026
|
|
Plural kind name "mementos" not understood
|
|
6
|
97
|
January 27, 2026
|
|
Checking for support of Glulx graphics in a text-buffer window
|
|
1
|
41
|
January 25, 2026
|
|
Multiple commands and "if the player's command matches the text"
|
|
18
|
160
|
January 18, 2026
|
|
Determining if the player is directly taking a thing (vs. "take all" or implicit taking)
|
|
22
|
125
|
January 16, 2026
|
|
Does "UNDO" undo actions that were taken before saving?
|
|
7
|
113
|
January 14, 2026
|
|
If a player types "thing" or "something" (or "take things")
|
|
9
|
72
|
January 8, 2026
|
|
Routes through kinds of doors
|
|
6
|
130
|
March 3, 2025
|
|
Disappearing end story text
|
|
3
|
89
|
March 2, 2025
|