Glulx Entry Points includes this code for checking if graphics are supported in a text-buffer window. (The text-buffer is the main window that the game’s text appears in, right?)
To decide whether glk/glulx text-buffer graphics are/is supported:
(- glk_gestalt( gestalt_DrawImage, winType_TextBuffer ) -).
If the main window is the only place where I want to put graphics, I do not also need to do this general graphics check, correct?
To decide whether glk/glulx graphics are/is supported:
(- glk_gestalt( gestalt_Graphics, 0 ) -).
Or do some interpreters just answer “yes” for supporting glulx graphics in general, but don’t give more specific info about where graphics are supported?