Writing a Tutorial Mode in Inform 7

I lean towards “yes”; and I think it’s the way many graphical games go about this.

If they have extensive UI elements (like strategy games), they’ll often highlight the exact button you have to press and won’t let you proceed otherwise or click on anything else. If they have less UI elements (like FPS), they’ll sometimes allow a small leeway (e.g., you may or may not be able to jump by pressing SPACE even before using WASD to move), but in general you’ll still have to demonstrate the knowledge in the right order.

Relevant quotes:

Emily Short:

Sam Kabo Ashwell:

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