ZIL is the Zork Implementation Language the language used by Infocom in the last century. See Zarf’s Article. Zilf is the compiler based upon Zil developed by Jesse McGrew. See: Zilf Getting Started Page
You are correct, Z-machine games are descendants of Zil. If you entered a Z-machine game, it would not be excluded.
Sorry, but just for clarification: I assume this part refers only to Z-machine games which were written in ZIL and compiled by the ZILF toolset?
If so, then I think the wording “Z-machine games are descendants of Zil. If you entered a Z-machine game, it would not be excluded.”, which also appears on the jam’s homepage at itch, might be a bit misleading. Since Inform 6, Inform 7 (if it’s a small game), and Dialog can all produce Z-machine games, too, people might think those are admissible (by way of being in the general family tree of the Z-machine).
As the intent of the comp was/is to promote TADS and ZIL, I’d think that a general permission for all kinds of Z-code games would dilute the original idea?
Of course, it is your competition, and I don’t want to persuade or dissuade you concerning how to organize it; just asking for clarification.
To be honest, I wasn’t 100% sure which system Max had in mind for his entry, given that he said “I thought maybe making a game in ZIL could be a good side project” in another thread, which might mean he also intends to use ZILF for the jam, while the question here in this thread could indicate that he is thinking about a different compiler, as long as it’s targeting the Z-machine. @SomeOne2, which system/language do you intend to use?
I don’t fully agree. It’s true that both Inform6 and ZIL language both align closely to the Z-machine opcodes, but a lot of the IF parts resides inside the libraries. That makes them quite different to code with.
I think I might work on enough of the game to make the primary ending playable. The alternate secret ending (which I think very few players would find anyways) will need a whole other set of puzzles, will take twice as long to make, and will increase the map size quite a bit.
Something to keep in mind is that releasing a demo now would preclude you from submitting your completed game in other comps down the line, as most of them will only accept previously-unpublished games.
With so many comps around nowadays, you may want to consider submitting the finished, polished game to Spring Thing or ParserComp instead.
Hm. This is a good point. I might do that instead. >>
EDIT: I mean, the plan wasn’t to submit the full version for a second comp; it was more to test the waters during a comp with the demo and then just post the full version whenever. I mean, I’d test it before the comp, but reading the reviews for the demo would be interesting.