Hey All–
So I’m chugging away on my WIP, which is largely a wordplay game (I’ve been filing ideas about this for 10 years since playing Counterfeit Monkey), and at least a third of the puzzles are highly dependent on how the text looks or is placed: capital vs lower-case letters, ASCII, images, etc. These chunks of the game cannot be played by anyone using a screen reader, and describing them is really not possible without being confusing, since some of them are quite complex. I’ve played with this for a while, and descriptions just aren’t feasible.
As I see it, I have 3 options:
1.) Just give this information before the game starts with an apology.
2.) Have a screen-reader mode that simply cuts out these puzzles, or automatically solves them so players who pick this mode wouldn’t miss any of the story.
3.) Try and write some puzzles to fill the gap. I have to say, I am all out of puzzle ideas, though. They’d most likely be pretty lame.
I’d like some feedback about how to address this.