Huh. I was thinking, hasn’t there been an iteration of this conversation recently? But most of the threads I’m turning up are older. Still probably worth looking through:
- August 2023 (parser/puzzle): Where do you start and end (and miss out) with game designing?
- March 2023 (more design questions but some process stuff): Balancing Writing and Implementation?
- 2015: General IF Writing Process (has a bunch of links)
- 2011: How do you, personally, usually begin writing a game?
- 2010: The process of writing IF
The Imitable Process of Ryan Veeder is probably linked in one of those threads but I didn’t immediately see it…