Question about writing a walkthrough for a game.
If you have more than one ending, do you write a walkthrough for all endings? Or do you choose the ending you want the audience to see, while hinting that there is another way?
Obviously beta-testers should see everything, so a walkthrough for them would have all paths, but for a larger audience?
I’m not keen on the idea of a walkthrough at all, but I know that comp games would get marked down by those who can’t finish without one.